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About Digital Art / Professional Senior Member Kai Lim31/Male/Singapore Groups :iconimaginaryfs: imaginaryfs
Imaginary Friends Studios
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Deviant for 13 Years
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Now teaching @ Diploma in Digital Design & Illustration

For those of you who are interested in improving your skills in digital illustration and concept design, IFS has a 12 months OFFLINE diploma programme designed and delivered by ukitakumukikunkkaArtgerm in collaboration with 3dsense Media School Singapore. It is open for international applicants as well! Please visit… to learn more!


STRAIN: Coming soon to Mobile and PC
Its been almost a year away from DA now... damn, does time fly.

I've spent pretty much all my free time this past year and a half on pursuing my indie game dev dream with some talented dev pals from Touch Dimensions.

This is basically the menu screen for a humble premium title I am the lead designer/creative director on-- one that is my love letter to old school hardcore top-down tactical shooters/ARPGs.

We are aiming for submission to the Apple store for vetting in about a months time~ and we'll be doing optimisations for Android and eventually for the PC. Can't wait to share more meaty marketting shots/vids, etc soon!


As for Strain... 

Its a semi-hardcore game set in an apocalyptic future where the earth is overrun by a space-borne infectious strain. (Think The Thing.) Thematically, the game is trope-y and homage-y and fairly self-aware and I'd like to think is a love letter to its inspirations. :) (Smile) But from a functional game-play perspective, we hope it comes across as a tight, finely-tuned tactical ARPG experience, driven by elegant mechanics and innovative controls that excels on mobile devices.

You're a re-cloned war veteran who is put in Command of up to 5 Ground Team members, and are tasked to lead a special task force to defeat this alien Strain in your region. 

You play from the vantage point of a helicopter(the Helibase) overlooking the action. The game features 78 playable units with varying personalities(traits) and self-preservation AI that for example, automatically position themselves out of harms way, with you acting more like a tactical controller who oversees their positioning on the battlefield. 

This functionality is to accommodate players who lack finger-dexterity, but by NO means exhausts any kind of finesse-based play for more hardcore types. There are manual-override features that allow you to control individual units and their firing arcs all in real time and on the go, with elegant and intuitive controls. This means that it can be as "Command and Conquery" or as "Syndicate" as you can handle.

It has a physics-based combat system with fully realtime projecticles, inventory management and as mentioed earlier, Psychological management as a key feature.

The Helibase itself where you reside acts as a 'level' unto itself where you can board your units to ferry them from your home base to mission sites and back again.

This Helibase also features weapons systems that you use, as the gunner, to support your Ground Team from above. :) (Smile)

Lastly, no "zombie-alien" game should be without an infection mechanic. Infection/decontamination plays into how you choose which of the 78 playable characters (clones) round out your ideal Ground Team. You can recruit Droids that do not get infected nor suffer psychological penalties, but have deficits in other areas. 

About time for my annual journal update..! orz

Journal Entry: Fri Mar 14, 2014, 7:54 AM
Hope everyone's been keeping well!

I realise over the years I've gotten increasingly shite at managing my DA 'routine'. Quite frankly I find myself balacing my time with my client work, teaching endeavour(which is turning out to be a really fulfilling new chapter in life) and working on side projects that I actually find it increasingly difficult to sit down and respond to comments here like I used to. Its always been a thing of mine to respond as much as possible and I still aspire to do so when I can, but I guess I'm in a pretty frantic pace of life at the moment. And I hope that my lack of replies do not come off as apathy or worse. I enjoy reading all the comments and critique and am thankful for your time in letting me know how you feel about the work in general. Especially for my work on hardcore IP like 40K... the level of 'fangasm' as I call it never ceases to blow my mind time and again. You guys always light that fire under my ass and I hope in my own way I never let you down.

As such, I hope that its a bit more obvious that when it comes to posting work I've done, I've always put more emphasis into the description section-- elaborating on my thoughts and process to share as much of my personal experience in art as possible for those of you who are more keen to know. To my mind, its the best I can do to make up for not being able to respond personally to your often colourful commentary. :p

I'm very thankful for all the support over the past decade here on DA(wow has it been that long... u_u), so much wouldn't have happened without it, and I can't wait to share the stuff I've been working on the side in greater detail, soon enough. :)

Have a great weekend!

:iconartgerm: :iconkunkka: :iconmarcwashere: :iconwraithdt: :icondcwj: :iconyinyuming: :iconkaiz0: :iconluches: :iconchrisnfy85:
  • Listening to: 80s anime OSTs
  • Playing: risk of rain
  • Eating: LEGO
  • Drinking: Cortex Command


Kai Lim
Artist | Professional | Digital Art
Current Residence: Singapore
Favourite genre of music: OSTs
Favourite photographer: Natgeo photojournalists
Wallpaper of choice: Black and Clean
Favourite cartoon character: Starscream
Personal Quote: Understand your limits, but never limit your understanding!


Add a Comment:
Ashofthewilliams Featured By Owner Feb 13, 2017  Student General Artist
Are really good.
Just wanted to say that, after finding a few 40k works by you.
kirocomic Featured By Owner Jan 3, 2017  Professional General Artist
Thanks for the Fave and comments !!! - this is an honor!!!!You are amazing!!!  happy 2017!!!
Amrao Featured By Owner Dec 27, 2016   Digital Artist
Hi! Just wanted to say that your weapon designs have been immensely helpful for me to look at... I've been sticking to drawing pretty girls for most of the time, but now that I'm cobbling together a portfolio for school, your stuff has really helped me learn :aww: Thankyou!
ukitakumuki Featured By Owner Dec 28, 2016  Professional Digital Artist
That's kind of you. Did you find my stuff thru DA??
Amrao Featured By Owner Jan 2, 2017   Digital Artist
Yep! Actually I have a friend taking a course at 3d sense, and I considered taking it myself so I looked up a lot of the instructors.. 
Unfortunately I'm unable to go to Singapore, but at least I found a lot of great artists :aww:
JonathanBluestone Featured By Owner Dec 16, 2016  Hobbyist General Artist
Yours is the sort of work which inspires me. Mine is fairly primitive by comparison, but it's what I do. Excellent stuff - adding to watch.
ukitakumuki Featured By Owner Dec 18, 2016  Professional Digital Artist
thank you kindly! I've not been to DA in a looong while... I have enjoyed what I have seen of your work! Have you considered trying out Google Sketchup? I'm only saying this because from one 'schematic' lover to another, the line renderer pretty much sealed the deal for me years back when I adopted it into some of my design workflows. Cheers!
JonathanBluestone Featured By Owner Dec 18, 2016  Hobbyist General Artist
Firstly, thank you for the kind words. I'm not always certain my work will be well-received.

Secondly, I really do need to try Google Sketchup. Back in the day, we're talking the beginning of the decade I used Second Life quite extensively to make 3D models of the craft I design, but for some reason I'm unable to explain why, I have yet to try to get into Sketchup. Perhaps its the limitations I hear the program has - the price tag, I do not like using crippled software, so perhaps I'm ill-informed. Is there any way to get Sketchup, complete, without paying for it or downloading from a torrent or any of the other exotic ways which would land my butt in jail?

Do you have any favorites among my work - I know that's a terrible thing to ask, but I'm looking to developing a few major pieces in 2017 to full blueprint status, inside and out (where possible) and to vastly improve their resolution.
ukitakumuki Featured By Owner Dec 18, 2016  Professional Digital Artist
Every software has limitations... Sketchup is no different. But what Sketchup affords you is a low technical entry bar. It was designed by Google, who prides themselves (sometimes imo a bit too much) on user experience and mechanics and how data/analytics-centric their development processes are. Basically it was designed for people with zero 3D experience. Now the main reason I jumped on it is that there is a free version, one that locks out certain functionality such as exporting to other formats, last I checked. (I'm still on the 2015 version) 

The work I did for planetside uses Sketchup extensively. In fact, I picked it up during the project itself, where i gradually phased out all my painted design work in favour of pure-sketchup. Why, because of the illustrative (schematic oriented) end point, that silly line-renderer shader :p These 2 solid features were pretty much the ONLY reason I opted for sketchup. I haven no reason to move to a higher end software. Although there are many more that seem to do what I like now...  

As for favs... I just went through a few categories... but this caught my eye. jonathanbluestone.deviantart.c… you might see why I enjoy that sort of modular design and I think it would be fantastic for you to use as a starting point maybe in your 3D adventures :) I can only see you saving time and exploring in far greater dimension your own designs.
(1 Reply)
JonathanBluestone Featured By Owner Dec 18, 2016  Hobbyist General Artist
Finally, THANK YOU for the Watch - this is an honor.
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