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Base Of Operations by ukitakumuki Base Of Operations by ukitakumuki
Star Wars meets Ghost in the Shell. You get the idea. Helmet inspired by Alienware. lol.


PS:
Done for Sony Online Entertainment's Star Wars Galaxies Trading Card Game.

Shout out to Roger Chamberlain, Art Director for the project.

Work is copyright to Lucasarts Entertainment (explains why you don't see signatures anywhere on the work as well...). You can find the higher res wallpaper versions here: [link]
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:iconimperialarmytrooper:
imperialarmytrooper Featured By Owner Jul 24, 2013

this is what a picture myself as when i play some of the Empire at war mods

 

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:iconsilverwolfjudge:
SilverWolfJudge Featured By Owner Jan 1, 2014
Totally.
Understood.
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:iconlundenotter:
LundenOtter Featured By Owner Jun 22, 2013
I need to comission you. I do pay well :)
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:iconbobbafett1:
bobbafett1 Featured By Owner Jun 22, 2011
very nice i like it
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:iconpsconcepts:
PSconcepts Featured By Owner May 27, 2011  Student Photographer
this is just great.
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:iconbmaverick:
bmaverick Featured By Owner Sep 8, 2010
Superb embellishment on Star Wars themes !! :) Love your work Ukitakumuki - your ability to dramatise and highlight the epic quality of the films is wonderful - thank you :)
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:iconukitakumuki:
ukitakumuki Featured By Owner Sep 13, 2010  Professional Digital Artist
honoured!
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:iconflyingwhales87:
FlyingWhales87 Featured By Owner Jul 3, 2010  Hobbyist Writer
the details on this is just amazing.
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:iconzoe0shockwave0:
Zoe0Shockwave0 Featured By Owner Jun 13, 2010
How did you get that picture of me!
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:iconquarkhopper:
quarkhopper Featured By Owner May 17, 2010  Hobbyist Digital Artist
I'm just infinitely impressed with this.
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:iconraeia:
Raeia Featured By Owner May 14, 2010
very well done!
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:iconhendeju:
hendeju Featured By Owner Jan 2, 2010
as usual: fantastic image!!! but for me it's even more special because it reminds me a cover from perry rodhan, well, just a little bit...
[link]
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:iconukitakumuki:
ukitakumuki Featured By Owner Jan 3, 2010  Professional Digital Artist
that's awesome! haha thanks man :)
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:icondeadlysin:
deadlysin Featured By Owner Nov 29, 2009  Hobbyist Writer
Looks fantastic, as always...which explains why you've been on my watch list for so long now - great stuff, man!
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:iconyukikindaichi:
yukikindaichi Featured By Owner Oct 29, 2009  Hobbyist Traditional Artist
JESUM CROW!!! DID YOU PAINT THAT?.....or did you use photoshop to paint it?
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 3, 2009  Professional Digital Artist
photoshop to paint it : )
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:iconyukikindaichi:
yukikindaichi Featured By Owner Dec 7, 2009  Hobbyist Traditional Artist
VERY well done XD
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:iconpwnzer:
PWNZER Featured By Owner Oct 6, 2009
This is sick!
Imperial > rebel scum
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:iconuncle-shaun:
uncle-shaun Featured By Owner Oct 4, 2009  Professional Digital Artist
This is great! My roommate has done a lot of work for this card game, too.
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:iconnemonus:
Nemonus Featured By Owner Oct 2, 2009
That is really awesome. He looks so ensconced, and it's interesting to see a sort of warrior that's distant from the battle instead of right up in the foe's face like a lot of Star Wars characters are shown. Your gallery is fantastic.
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:iconukitakumuki:
ukitakumuki Featured By Owner Oct 2, 2009  Professional Digital Artist
Glad you share my sentiments as well. Luckily for us working on the project alot of the illustrations called for situations that are far from 'cliche heroic', such as this very personal illustration here. Cheers : )
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:iconperionterix:
Perionterix Featured By Owner Oct 2, 2009
that is seriously cool, I can imagine this being like a comscan pod located just a deck below the main bridge on a Star Destroyer, the sensory data taken from those globes on the top of a Star Destroyer (they aren't shield gens) then having a Cyborg similar to Lobot on Cloud City, filter through the information and forward relevant data to the main bridge.
each Star Destroyer with numerous pods, and be people like these that Veers was referring to in Empire Strikes Back.

this sort of cyberpunk aesthetic really fits for the Empire though, one of the great things about having a Galactic wide setting is being able to have multiple, radically different aesthetics in the same franchise, or even on the same ship. J.J. Abrams did this with Trek, from the almost surgical ward sterile Bridge, to the dirty Steamworks of engineering.
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:iconukitakumuki:
ukitakumuki Featured By Owner Oct 2, 2009  Professional Digital Artist
Hmm, interesting point! Though I feel that SW art direction is characterised by an 80's retro-future vibe meets WW2 kit-bash and a smattering of art noveau and a truckload of 'greeble/nonsensical detail'. It still tickles me that EP 1-3 looks and feels alot more advanced, functionally and even aesthetically than EP 4-6. I've heard all the excuses too, and I'm not buying any one of them. :p

Suffice to say, SW -now after Ep1 to 3- doesn't deserve a cyberpunk look. No offence to any fans, but yeah. They could've gone hard sci fi and hypercult like :iconshtl: have mentioned, but they chose ';pseudo renaissance', and it should stay that way. It has its own charm, and I think its universally alot more appealing to a wider audience than a niche, dystopian look. Smart choice.
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:iconvt16:
vt16 Featured By Owner Oct 5, 2009
Well, I think that's just silly. The old trilogy has floating cities and refineries, two moon-sized space stations, ships with hangars big enough to drive crew carts around in and even a few flatscreen consoles here and there. Not too much different from the PT. What part of those films feels "more advanced"?
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:iconukitakumuki:
ukitakumuki Featured By Owner Oct 5, 2009  Professional Digital Artist
Every aspect really. And I'm speaking from a purely aesthetic point of view (like how star wars was approached), and how an aesthetic makes something feel less or more advanced. Especially on the points you just noted.

Sure, no jetsons styled floating cities but you have an incredibly posh and upmarket designer waterfront clone facility that looks like it leapt off one of Apple's product studios. Flatscreens with 'better' graphic and visual design (I actually understand whats happening on screen and not just looking at random mess of unintelligible lines and arrows...obviously informed by what they felt was 'cool' back then).

Regarding scale- I don't feel scale is a fair comparison for ';progress'. Look at the pyramids. Or the great wall. What part of those are more 'advanced' than any modern man-made marvel? They're bigger in every way, but technologically not more advanced. In the star wars universe where every generation had repulsor or antigrav technology.. I think mass becomes the least of your worries when it comes to construction. So in this sense scale is out of the question. Which brings me to:

Superweapons. That's just ww2 thinking. The fact that ep 4-6 degenerated into a ww2-mentality with the construction of the biggest, loudest planet-sized light saber tells me that they went backwards in thinking, not forwards. They could've spent all that resource on an arguably more effective fighting force of a million ships. More flexible, more versatile and can meet more operational demands. Not putting all their eggs in one planet sized basket. So to speak.

Ultimately I feel it still rests in the design trends of the first 3 films. Cleaner lines, less 'random greeble'. Stormtroopers were essentially Ski googles + pilot flightmask + 2 pods to each side, melded together and painted white. Clonetrooper helmets don't share any recognisable element from modern day/ww2. The entire design is self-contained, so to speak.

Overall, tech wise, less parts that felt kitbashed from a WW2 model kit. I don't see anymore MG42 stocks, nor Sten gun receivers melded in with the gun designs. No more industrial looking tech merged with militaristic design from the 70s on the legs of the walkers. Its all streamlined, cleaner (less wear and tear), more romanticised somewhat. More progressive. The golden age perhaps.. before the galaxy fell into ruin. I think that was the excuse they used most often, to explain how the art direction changed so much.
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:iconj-humphries:
J-Humphries Featured By Owner Oct 6, 2009  Professional Digital Artist
Allow me to jump in for a second.

As for your last paragraph, I think you're forgetting the fact that the first trilogy takes place in a different part of the galaxy (more or less) than the new films. The 70's films told the story of the rebels, who had to hide in the shittiest of locales, whereas the new movies take place in the political and and cultural center of the galaxy. Environmentally speaking, I'm not surprised that things look different. (just a thought)

Also, I'd say that while the overall design of the new films is much better thought out, and executed, it's not as interesting. The originals had grit, and they communicated the soul of entropy. The Empire was Soviet. again,EP 1-3 had clever design in terms of function, but still, everything looked somehow kitschy.
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:iconvt16:
vt16 Featured By Owner Oct 7, 2009
The Prequels look more like the Roaring Twenties, while the Originals have a much more WWII/industrial dystopia element to them.

Fun fact, McQuarrie did develop the look of Coruscant which the Prequel artists used as their basis. We could have had it back in '83, but I guess Ewoks were more fun.
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:iconukitakumuki:
ukitakumuki Featured By Owner Oct 10, 2009  Professional Digital Artist
nice to know : )
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:iconukitakumuki:
ukitakumuki Featured By Owner Oct 7, 2009  Professional Digital Artist
Thanks. I never knew that (about the setting). I'm still glad we share some common views though.

In any case, I never said EP 4-6 was any less decent in terms of artistic direction or expression. By advanced, what me and Shtl were originally driving at was the 'sense' of technological advancement that Ep 1-3 had over 4-6. In fact what we were REALLY saying, was "we love 4-6, and wished 1-3 made more visual sense to us as designers in terms of continuity".

I still feel that EP 1-3 looked more advanced in many ways (technology/timeline wise again) than it could/should have been. This is precisely why, to my mind, it has the kitsch element that you mentioned. It could have been more 'hyper cult' like the originals but it ended up kitsch, as you said yourself.

If Ralph Mcquarrie designed Ep1-3..how would that turn out. I think that's where I'd park my sentiments really.
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:iconvt16:
vt16 Featured By Owner Oct 5, 2009
"an incredibly posh and upmarket designer waterfront clone facility that looks like it leapt off one of Apple's product studios."
Oh, like the sets of THX 1138, a film Lucas made years before ANH?

"Flatscreens with 'better' graphic and visual design"
Like Tarkin's war room 3D graphics and Ackbar's hologram of the DSII?

"I don't see anymore MG42 stocks, nor Sten gun receivers melded in with the gun designs."
They used similar stocks for the clone rifles, actually. Same WWII-basis stock.
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:iconukitakumuki:
ukitakumuki Featured By Owner Oct 6, 2009  Professional Digital Artist
Ohkayyy... I can see where this is heading.

Now I was merely sharing an observation with a friend. I wasn't expecting to get star whored.

*sigh*

Why do you fanatics do this all the time? Chill pill. Jerk off with the force or something... Or go listen to some mp3chlorians. ha ha ha.
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:iconvt16:
vt16 Featured By Owner Oct 6, 2009
Nice, giving a rude reply when you ran out of arguments. Your concession is accepted.
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:iconukitakumuki:
ukitakumuki Featured By Owner Oct 6, 2009  Professional Digital Artist
:beer:
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:iconantaria-nova:
Antaria-Nova Featured By Owner Oct 2, 2009
Love that strategic holograph image.
and the details, aswell as the mood, and the general idea.

Keep it up! More starwars art much appreciated. :)

:clap: :thumbsup:
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:iconaxeraider70:
Axeraider70 Featured By Owner Oct 1, 2009  Hobbyist Digital Artist
Ghost in the shell indeed. Hahahaha.
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:icondmaland:
dmaland Featured By Owner Oct 1, 2009  Hobbyist Digital Artist
What can I say, other than "very cool?" Great environment, love the helmet.
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:iconelinewton:
Elinewton Featured By Owner Oct 1, 2009
Great holographic effects!!
The dark environment looks amazing!!
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:iconauger-affect:
Auger-Affect Featured By Owner Sep 30, 2009  Hobbyist Digital Artist
Star wars really does need this cyberpunk / posthuman motif.

Nice idea turning those wierd brick-pattern metal thingies into mounting racks.
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:iconukitakumuki:
ukitakumuki Featured By Owner Oct 1, 2009  Professional Digital Artist
I think star wars had a chance to go 'cult' cyberpunk back in the 80's.. but didn't. I'm glad they didn't. I kinda appreciate the timewarped design sense they have now, with the art noveau/deco + pseudo 1940-80's era tech all kitbashed together. If they made it all hardcore like Japanese cyberpunk it wouldn't work, cause its alot harder to get into that style... alot more thought and aesthetic sense required to pull off imho. This way more people can contribute to the star wars universe without having to try too hard, in turn fueling their merchandising empire for a long time to come.
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:iconauger-affect:
Auger-Affect Featured By Owner Oct 3, 2009  Hobbyist Digital Artist
Hmm yeah I see your point. Going full cyberpunk would turn allt hat phlebotinum/handwavium/trend micro hologram tech into something beyond a lot of west designers (not msug beyond, just wtf beyond really.)

Does anyone else get an eniac vibe from star wars, I get the feeling that's what your getting at. All the light up buttons.
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:iconukitakumuki:
ukitakumuki Featured By Owner Oct 3, 2009  Professional Digital Artist
I suppose, cause eniac was probably the best reference they had for 'old school' at the time. Now that I think of it.. everything [in starwars] was about finding the best elements that represent an old school junky and functional aesthetic, all glued together with minimalist design sense. [tie fighters.. simple shapes that are made to seem more detailed and functional through 'greeble process'] I dunno if that kind of approach works for me, as making it too minimal can work the other way and make the machines feel under-designed and thoughtless. Takes alot more skill to make a flying sausage feel and look like it actually works, ya know what I mean? Its very risky. Worked back in the day for the mass market, but with modern (more informed) audiences you can see how they have to really revamp the look.
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:iconauger-affect:
Auger-Affect Featured By Owner Oct 13, 2009  Hobbyist Digital Artist
True, you know the fact that we're having this conversation as potential consumers/moviegoers/fans justproves your last sentence true. People don't just swallow everything anymore.
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:iconsimonweaner:
SimonWeaner Featured By Owner Sep 30, 2009  Professional Digital Artist
great uploads,thanks for sharing!!
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:icon666-shady-666:
666-SHADY-666 Featured By Owner Sep 30, 2009   Digital Artist
Excellent work!
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:iconshtl:
shtl Featured By Owner Sep 30, 2009  Professional Digital Artist
That one I like. :heart:
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:iconukitakumuki:
ukitakumuki Featured By Owner Sep 30, 2009  Professional Digital Artist
Out of curiosity whats your fav bit about the illustration?
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:iconshtl:
shtl Featured By Owner Sep 30, 2009  Professional Digital Artist
How pour of you, you should never have asked! It's a loooonnng story!!!


Above all, I'm totaly obsessed by thoose "inside the meka" style cockpit thingz from Shirow. Then you had this kind of stuff with that beard guy hacking systems from a truck in the anime Gits (he has this cool thing he puts on this shoulder, and all thoose round stuffs and screens and so on).
Then when thinking of it, the first time I had too appreciate this, and what became our fav game while kids, was the inside of the ships (Tie-Fighters) of darkvador and his 2 personnals awesome dark helmet guards in SW ah... IV... We where building cockpits with what we found, chairs, table, trashes ... drawing screens and button with markers, and let's go for hours of fun killinng rebel scums !!! ^^
Dun't know, maybe some resurgence from very early childhood? (mother belly?) lol

Even now I tryed to arrange my workplace in this "fashion".

Soooo.... the thema is well rendered and means alot to me. And I usual show no mercy for thoose style images...
The helmet is cool. The "cheap 80's 3d" screens are really cool. (green red blue wireframe early graphik design :heart: ) Plus the atmosphere, the lighting... the backgroung TV screens details... everything from it is for me hypa kult, and you puted almost all of them in it, so...!

=D =D =D
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:iconukitakumuki:
ukitakumuki Featured By Owner Sep 30, 2009  Professional Digital Artist
Wow you're making me blush. Yeah I guess the only thing really going for me in the image is the background design. Since Star Wars is really all about a kit-bash "the less you care the better it'll turn out" look and *whispers* nonsensical superficial greeble when it comes to inventing new looks (which they pioneered, didn't they? Or at least.. made not taboo!) */whisper*

It was really fun and educational trying to identify and isolate the elements that made star wars what it was for me back then. And its everything you say I guess. A clever, calculated combination of hypa kult elements. Dunno about jar jar though.
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:iconshtl:
shtl Featured By Owner Oct 1, 2009  Professional Digital Artist
glad they are nonsensical superficial greebles! Or-else would mean they really designed and invented a stardestroyer/deathstar, witch is bit scary you should admit!? ^^
Don't know if they truly pioneered, but when we where kid, for sure we had never seen such things before. Wuz so exiting and magic. And this image has indeed a great compilation of those 70's designs - round edges, bucky/dodeca shapes, darkforeground silhouetting, soft clair-obscure lighting, thin colorfull designs etc...
You managed to keep it simple even so there is something more modern in it... Don't know what. Anyhow, the atmosphere is spot on star wars old school with the correct balance of ukitamuki's touch, :thumbsup:

Can imagine you did have more fun kicking ass in "stim armor", painting light in "set up", compositing the ships and so on... But this one seams to be just for me ! ^^

What is jar jar btw?
XP
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:iconukitakumuki:
ukitakumuki Featured By Owner Oct 1, 2009  Professional Digital Artist
Jar Jar Binks is everyones favourite Gungan. Google him and you will come to know true hate-i mean love.

and damn, you're good at picking things apart. I admire that!
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