Shop More Submit  Join Login
×




Details

Submitted on
April 18, 2011
Image Size
1.9 MB
Resolution
8817×1440
Link
Thumb
Embed

Stats

Views
56,379 (4 today)
Favourites
1,560 (who?)
Comments
280
Downloads
7,449
×
FME: Process by ukitakumuki FME: Process by ukitakumuki
I've received numerous questions regarding my work process, especially for my FME series. I always found it hard to explain that I don't ever have a fixed process or approach, because quite simply, every image is different and might require a different combination or order of steps to make it both practical for me (i.e Time saving) to create and still generate ideal results without having to cut corners.

I hope this lineup helps explain how I work a bit better :)

Also, I often get asked regarding "How to achieve a style?"...so I'd like to share that I never feel 'Style', or Styling an image, is defined by a fixed process. Its always relative. Process is only a series of steps that can enable a style to be reached easier or faster, but by no means should be seen as a 'means to an end'. If you can effectively break down a painting or image into technical layers (just like a 3D software does!), it should be possible to recreate the same image given an infinite number of different approaches so long as you know what you're doing and understand how the layers of said image come together.

Just like in photography or 3D rendering, there are always more straightforward ways to achieve a particular visual effect; but if you know your basic principles, that SAME result can be derived from thousands of different combinations of processes-- especially useful when those original tools aren't available to you. So I guess the ideal mindset is to never limit yourself by assuming that there are only a few ways to do this or that style and get stuck when conditions are unfavourable-- when the answer is really just to learn and grasp the basic 'building blocks' of image-making and understand them well enough so you have the power to fully manipulate the work, and the freedom to choose how you want to go about building your style, and achieving your end result.

The theory is-- It shouldn't matter how you start. Because if you know your stuff, you'll always end up where you want to go.
Add a Comment:
 
:iconchasennn:
ChaseNNN Featured By Owner Mar 23, 2014  Student Digital Artist
Some very inspirational work here ! 
Reply
:iconi-am-madbat:
I-Am-Madbat Featured By Owner Jul 29, 2013
As a rank amateur, I have to say it's helpful (and inspiring) to see stuff like this. Having a chance to pick apart your process and see how things progress from one stage to another is invaluable. Thanks for posting this!
Reply
:iconacebird1234:
acebird1234 Featured By Owner Jun 12, 2013  Hobbyist Traditional Artist
This is all pretty cool.Nice job.
Reply
:iconjanequile:
janeQuile Featured By Owner Dec 3, 2012
This helps a lot! Thanks for sharing :)
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 28, 2013  Professional Digital Artist
welcome!
Reply
:icongreensandsguy:
greensandsguy Featured By Owner Oct 14, 2012
great tutorial! really helpful to see how this magic happens!
i kinda feel like i saw a drunk magician unveil his tricks to the astounded crowd in a worn down bar... ^^
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Oct 18, 2012  Professional Digital Artist
haha, thanks I guess :p
Reply
:icongreensandsguy:
greensandsguy Featured By Owner Oct 18, 2012
i have to thank you for showing us this! :worship:
:D
Reply
:iconrevelation10:
Revelation10 Featured By Owner Jul 1, 2012  Hobbyist Traditional Artist
Your work is absolutely amazing! Have you patented this into games? I've seen some of your other work integrates a system of components. Do you use these to devise your games "rules"? I'd really love to purchase some of your products in the very near future.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 4, 2012  Professional Digital Artist
Heya! Thank you kindly :) I haven't put them into games of my own, but I have worked on various games as a concept designer/artist and as such, have had plenty of opportunity to share my ideas and even have them implemented to a fair degree!
Reply
Add a Comment: