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©2004-2009 `ukitakumuki
:iconukitakumuki:

Artist's Comments

4-5 hours PS CS .. no references.

It looks a bit like metal gear ray? It was inspired by a Pelican :)

I missed wonderful days 'edgy photo' feel... i almost overdid it!!!! hah...

Anyway, im quite proud to share this with you, and yes, if all goes well, it will be in Hull-Breach to counter the Mobile Weapons Platform as seen in my previous piece Air in Kyoto.

Please enjoy ^_^

oh yeah, the name is by ... Gosu is apparently korean for Gao Shou(mandarin) which in turn means [more or less] Master /High hand

Critiques


:iconharax86:
Exceptionally well rendered for a piece that uses no reference material and was done in 4-5 hours. The composition itself has a good balance of light and darks as far as positioning and tonal depth with the lighter tones in the upper and upper/right sections balanced by your deeper shadows and greys of the left and lower/left in the details of the suit and shadows of the building.
The rough quality of the painting itself does help give off that gritty/war sort of erratic energy but it also seems to make the picture a bit blurry in some areas rather than energy-charged. Since the buildings in the far back plane of the composition are almost unrecognizably distorted I'm assuming your going for a semi-depth-of-field effect in which case I would recommend going back and touching up the foreground of the machine adding more details here and there, especially around the,...I guess I would call it a fender, that covers the wheels (i think they're wheels and not tank tracks) and refine that up a bit since the machine seems very bland next to the much more detailed figure standing infront of it which throws it off since they are the same distance from the picture plane.
Personally I'd like to see the machine sharpened up just a bit and maybe add some texture to it like big dents and bullet impact spots riddling it. Also you might adjust the color of the sky as I think it takes away from the visual "bang" of the machine because they are in a very similar color range, or possibly colorize the machine and give it sort of a chipped/scratched paint look overall, though I understand the tan finish as it is seen on alot of desert combat tanks and artillery. Just as my own opinion I think a night or dusk version of this composition would be exceptionally dramatic as you could possibly have the guns firing with large muzzle flashes and onboard lights glowing. All in all an excellent example of imagination on the loose. Great work.
The Artist thought this was FAIR
3 out of 3 deviants thought this was fair.

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Comments


love 1 1 joy 0 0 wow 1 1 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconresidentcrow7:
holy crap your so damn good, i love the angle
:iconremixx:
w0w it looks spiffy OMGG!!!
:iconkunkka:
ooooh... 1st post.
sicko

--
virtue is no better than vice, just different
:iconkuroiookami:
Oh yeah, I can def. see the pelican! Cute! Love the detail and the way you color your images! Well done!
:icondcjosh:
im always in awe at your stuff

i got no crits here other than a couple lightsources are hard to follow

but it still retains a very 3Dimensional feel to it so i guess i cant complain

great stuff!
*takes notes*

>D
:iconevil-one:
Insane looking. That's gonna fuck something up! =D

--
xodium.com | my world
:iconbrenny:
That is so amazing. All of your works remind me of the game Metal Gear Solid. I don't know why, but they do.

Nice work!

--
Thems the breaks, for we designer fakes. We need to concentrate on more than meets the eye.
:iconinfernaleric:
How on earth do you make these so fast?!
:iconh3nza:
yeh, your work is great man, and this one is the cream of the crop

he sky is great and the unit its self is very well done, congrats

--
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-| fac et spera |-
:iconlordjax:
Amazing work as always. Great colors, and a really awesome scene :horns:

--
You have to accept that maybe this isn't an elevator. Maybe this is a time machine. Once you've accepted that fact, you have to come to a conclusion on whether or not you are going forwards or backwards through time.

Details

October 8, 2004
180 KB
900×675

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