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Heavy Metal Acarion by ukitakumuki Heavy Metal Acarion by ukitakumuki
Hi all, just sharing a design for a personal project about to be released in September! Will update my journal soon :)

Tools used: Google Sketchup and Photoshop CS5
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:iconmoto-jahk-fwah:
moto-jahk-fwah Featured By Owner Dec 25, 2012  Hobbyist Artisan Crafter
is this at all related to planetside?

not that it looks planetside-y (which is lame because they should have used your style choices over the childish ones they went with)...
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:iconukitakumuki:
ukitakumuki Featured By Owner Jun 30, 2013  Professional Digital Artist
hi! Not at all.. this is for a pet project between myself and :iconmarcwashere: :) It is unfortunate what happened with PS2. It was a dream project for me to work on. Such is life eh :)
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:iconmoto-jahk-fwah:
moto-jahk-fwah Featured By Owner Jun 30, 2013  Hobbyist Artisan Crafter
once you put your drawings into them at ps2 did they every talk to you again? tell you their thoughts and why they went the way they did?
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:iconukitakumuki:
ukitakumuki Featured By Owner Jun 30, 2013  Professional Digital Artist
No. The original team was either let go or moved on for various reasons . I suspect this shift in team was due to the overall downsizing during the Japan tsunami period ...read more here [link]

...and because its a new team that took over, they just do their job to work with what they have... aaand thats more or less how I see it :) i do know the creative director doesnt agree with my conceptual direction from the tone of his twitter responses to fans who've seen both my concept work and then ingame finals and asking about the... lack of translation.
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:iconmoto-jahk-fwah:
moto-jahk-fwah Featured By Owner Aug 20, 2013  Hobbyist Artisan Crafter
too bad... I've always dreamed of a cross between killzone and battlefield 3 with the size of planetside... your work was what I imagined it to look like.
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:iconukitakumuki:
ukitakumuki Featured By Owner Aug 31, 2013  Professional Digital Artist
check out Dust514? I'm honoured btw. Am working on side projects atm that might be just up that alley :)
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:iconmoto-jahk-fwah:
moto-jahk-fwah Featured By Owner Aug 31, 2013  Hobbyist Artisan Crafter
yeah sadly dust 514 isn't the same scale and it's console only... I bought my rig specifically for big games lol... have you ever tried planetside? have an in game name?
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:iconukitakumuki:
ukitakumuki Featured By Owner Aug 31, 2013  Professional Digital Artist
By Planetside you mean 2 right? Yes I played it for a few months then stopped. I woked on the game actually, you can see some of my planetside 2 concept art here :)
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(1 Reply)
:iconchannel292:
Channel292 Featured By Owner Oct 5, 2012
What game is this from
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:iconukitakumuki:
ukitakumuki Featured By Owner Jan 10, 2013  Professional Digital Artist
My own IP, shared with :iconmarcwashere: :)
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:iconquesocito:
Quesocito Featured By Owner Sep 28, 2012  Hobbyist Digital Artist
Very nice man! I cant believe it, i designed something like this about 6 yrs ago, its very very similar wrt the design hahaha still cant believe it...
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:iconukitakumuki:
ukitakumuki Featured By Owner Jan 10, 2013  Professional Digital Artist
Creative convergence as they say :D
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:iconquesocito:
Quesocito Featured By Owner Jan 12, 2013  Hobbyist Digital Artist
haha yeah, spooky either way..
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:iconludo38:
Ludo38 Featured By Owner May 19, 2012  Professional General Artist
OMG this is terrific!! And you make a great work of presentation/layout. Congratulations!!
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:iconukitakumuki:
ukitakumuki Featured By Owner May 23, 2012  Professional Digital Artist
thank you my friend! I enjoy that presentation bit as much as the design work itself :)
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:iconmikurei26:
mikurei26 Featured By Owner May 11, 2012   Digital Artist
GOOGLE SKETCHUP!!!!!!!!!!!!!!!!!!!!!!!
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:iconukitakumuki:
ukitakumuki Featured By Owner May 24, 2012  Professional Digital Artist
aye :)
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:iconfca182:
fca182 Featured By Owner Feb 26, 2012
Awesome! reminds me of the tank in "Aliens"
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:iconsirgodspeed:
SirGodspeed Featured By Owner Feb 19, 2012
Looks really cool, and I like the near-future feel of it. As a guy who served in a mechanized company I have some experience with IFVs, specifically the American tracked M113 (or "the lunchbox" as we called it), the Finnish six-wheeled Sisu/ Patria Pasi and the Swedish tracked CV-90. Though the latter I had very little to do with.

As I don't know much about armour design, or engineering, and such, and how the drone tech is supposed to be implemented properly, I'll settle for a single, minute piece of critique; where does the "luggage" go? Combat rucksacks, larger recon packs (if necessary) ammunition bags, water containers, etc. In general, some of these things can be placed outside (like water), but subzero temperatures is going to play hell with that. The simplest solution in my mind would be behind and under the seats. There also the possibility for a "kangaroo pouch" (not sure what the English term is; basically a giant watertight pouch hanging on the front of the vehicle.)

Of course, for such a large vehicle (at least from me judging by the size of the seats) it doesn't carry that many men, and there seems to be some dead space towards the back in the second cut-out. (are these two different versions? It's a bit ambiguous) I just wondered what that would be for, and why there weren't more seats to increasy carrying capacity.

BUT ANYWAY - as you might notice, this is a very minor gripe, and as this is an artwork, and not secret blueprints for the army, you don't need to get bogged down too much in fairly small details (imagine if some electrician began bugging you about the wiring - I'm sure that'd be annoying as hell.)

Great job!
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:iconukitakumuki:
ukitakumuki Featured By Owner Mar 20, 2012  Professional Digital Artist
Hey there,

Thanks for the insight! There is actually plenty of cargo space:
-On the lower image, you can see the area behind the folded down 'bed' (refer to colour key if you need more help locating it), there are 2 big sound speakers for music and 2+ weapon cases and lots of room.
-At the rear, 2 more open bins like the kind on modern M113 update
-Most of the extra cargo would be locked in the 'coffins' alongside the combat drones. One is shown open exposing the drone rifle and gives a general peek into the structure itself.
-Where drones are not mounted on their stations, rucksacks and other gear can be stored on the 'drone seats' themselves and latched in place by the Drone cage.

hope that answers most of it! Cheers!
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:iconsirgodspeed:
SirGodspeed Featured By Owner Mar 21, 2012
Well, there you go! :P
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:iconalex-ichim:
alex-ichim Featured By Owner Dec 10, 2011
Absolutely amazing stuff you have here. It`s one of the best galleries I've ever seen.
Do you go directly into Sketchup and start modeling or do you make a line sketch first?
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:iconjohn-234:
John-234 Featured By Owner Nov 9, 2011
I only see a couple flaws in the design.
*The side mounts for drones means no reactive or slat armor.
*No visibility for crew inside.
*No remote weapons stations or machine guns at the hatches.
*No cannon or similar anti vehicle defense.

Otherwise, it's really damn cool.
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:iconukitakumuki:
ukitakumuki Featured By Owner Dec 5, 2011  Professional Digital Artist
Thanks kindly! Personally, I don't see those factors as flaws, because the drones really double up as all those factors- combined. Besides, there are only purpose-built vehicles in the real world. So I approached it with that mentality, to create as realistic an effect as I could. :)
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:iconjohn-234:
John-234 Featured By Owner Dec 5, 2011
lol, drones being reactive armor xD That does actually make a lot of sense though, visibility, extra armor and drone weapons.

I still think it'd make sense to have some sort of top mounted cannon / ATGM deal, though I admit it wouldn't look as sleek.
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:iconukitakumuki:
ukitakumuki Featured By Owner Dec 5, 2011  Professional Digital Artist
The cupolas definitely support expandability. i.e You could just bolt on a ready-made cupola + gun mount ring + gun system + remote operation rig setup (if need be).

But the way its shown here is really how it appears in the comic :)
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:iconjohn-234:
John-234 Featured By Owner Dec 5, 2011
Heh, fair enough.
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:iconmurushierago101:
Murushierago101 Featured By Owner Oct 24, 2011   Digital Artist
Awsome did you study entertainment design or something?
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 3, 2011  Professional Digital Artist
nope... I never had access to such education-- but that said, I don't see how exposing yourself to the same kind of knowledge or influence should change the outcome. Know what I mean? School can't teach you, it can only offer a direction. :)
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:iconmurushierago101:
Murushierago101 Featured By Owner Nov 4, 2011   Digital Artist
true..i was in Singapore studying for a little while with bunch of imaginary friends guys. Entertainment design approach is really coherent to with your designs and artwork presentation. great stuff!!
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:iconitalofc:
italofc Featured By Owner Oct 13, 2011
how do you render?
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 3, 2011  Professional Digital Artist
I used Podium for some simple AO shading!
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:iconitalofc:
italofc Featured By Owner Nov 4, 2011
i liked the result! ^^
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:icongarylarson:
garylarson Featured By Owner Oct 4, 2011  Student Traditional Artist
hoohah! awesome!
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:iconriramu:
riramu Featured By Owner Oct 3, 2011
Great stuff, as usual. You really spent time on this, didn't you?
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 4, 2011  Professional Digital Artist
Thank you :) It was quite involved, yes.
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:iconink5000:
ink5000 Featured By Owner Sep 19, 2011  Professional General Artist
wow, nice design.
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 4, 2011  Professional Digital Artist
thank you man!
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:iconink5000:
ink5000 Featured By Owner Nov 4, 2011  Professional General Artist
never a problem, your work has always impressed me! :)
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:iconchuckdee:
Chuckdee Featured By Owner Aug 19, 2011  Professional General Artist
AWESOME design and model Sir! I gotta start using Sketchup more! ...how the hell do you do the tire-thread on sketchup?!?!?
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 4, 2011  Professional Digital Artist
One trick is to:
-make a bare cylinder to the width of a tyre
-create a separate group of 'thread pattern' on a segment of the tyre (that is of course designed to be tileable).
-select that 'thread pattern' group
-copy-duplicate the group with a rotation anchorpoint about the exact center of the tyre, so as you generate copies it revolves around a fixed point, and keep repeating all the way around. :)

I have a feeling i'm going to be hating you pretty soon. :p
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:iconchuckdee:
Chuckdee Featured By Owner Nov 4, 2011  Professional General Artist
OOOooooOOOOooohhh I see I see... I've used CAD programs before, but I am RUSTY!!! I gotta mess around more with sketchup! thank you very much for the tip Sir! :)
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 8, 2011  Professional Digital Artist
Any awesome new projects for you on the horizon that you can talk about? I like how it feels I just asked a rhetoric question.
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:iconchuckdee:
Chuckdee Featured By Owner Nov 14, 2011  Professional General Artist
nothing right now... just being a lazy bastard playing video games until my contract expires! :)
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:iconcoldflame1987:
ColdFlame1987 Featured By Owner Aug 7, 2011
i love it!
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:iconukitakumuki:
ukitakumuki Featured By Owner Aug 12, 2011  Professional Digital Artist
Thank you Buga lord!! How have you been Kamjar
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:iconantaria-nova:
Antaria-Nova Featured By Owner Aug 6, 2011
:heart:
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:iconukitakumuki:
ukitakumuki Featured By Owner Aug 12, 2011  Professional Digital Artist
:bow:
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:iconantaria-nova:
Antaria-Nova Featured By Owner Aug 12, 2011
:icondragonglomp:
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:iconaxonn5:
Axonn5 Featured By Owner Jul 31, 2011
Now thats what I call a Heavy Duty Machine 4 sure. }: ) Nicely done.
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