EDIT: Thanks so much to those who pointed out the crazy "cat-assisted" typo Edited some of the other details too while I was at it. I haven't gotten round to reading all your comments but so far I love reading all your ideas and your 40k fan feedback (and some wicked story ideas to boot)! Thanks especially to the fans for tolerating and even encouraging my heretical ideas ----------------------------------------------------------------------
I've always wondered what it would be like if the Imperial Guard managed to develop a relatively cheaper, weaker but still highly effective multi-role version of the Space Marine armour, and mass produced it.
Within this fantasy of mine, I thought that maybe on the further reaches of Imperium space, a different prototype pattern of power armour would be developed to
a) vastly boost the current performance and survivability levels of conventional IG frontline troops, with a focus on armour/gear modularity, especially commonality between parts so cannibalising for repairs while in the field is easy, and requisitioning spare parts out of field are also cost effective and hassle free.
b) Offer an extended lifetime of service to the Emperor for troops that have been crippled in battle. The IG Tactica armour would be able to accomodate amputees via a electronic gel interface membrane, without need to surgically graft the user to the armour. The armour can also switch to an autonomous combat mode should the wearer be killed, and the onboard tactical AI still functioning, in order to continue the fight.
Another feature of the armour pattern is an integrated second AI and servitor arm system inbuilt into the backpack. This both helps with load-bearing, combat multitasking and construction labour. Each soldier could thus effectively perform the role of a combat engineer, medic and stormtrooper all in one.
And no need for commissars to keep the troops in line, when you have an onboard AI that would gladly take over the reins!
Also for fun, I redesigned the Bolter somewhat so it would have, to my mind, a more straightforward layout and construction. At least the chamber, ejection port and barrel line up (That's been bugging me for years.)
--------------------------------------------------- Google Sketchup + Photoshop
Two reasons something like this would be made. 1) A force multiplier, like a Forge World that doesn't have as many people as it used to. 2) A powerful industrial complex, to increase survivability.
Also, it would probably look less like Space Marine Power Armor, to avoid annoying them.
Rigging is the terminology used in computer animation, where an invisible 'skeleton' is attached to a model of say, a character. This is done in order to make it easier to animate that character by manipulating that skeleton, like a puppet in the 3D space.
On top of that, physical properties like bounciness, hair flow physics, and cool stuff like that can be assigned to it to so that the work is given the the computer to do, as opposed to having to 'calculate/animate' each hair strand and cloth fold by hand. In hand-drawn animation, everything has to be thought up, and drawn in. In computer animation, you can get the computer to simulate ALOT of what I just said to perfection, then draw/render it out for you. At least 50% of what you see in computer animation is the laborious work of the computer, but directed by the artist. The other 50% is pure labor from the artist themselves.
So Sketchup as it is now, is just a 100% modelling program, and has no 'convenient' animation solution. If it had, I would go bonkers with excitement.
I understand about rigging [Went to school for 3D anim. Sadly not very good at it]. Just not familiar with the Sketchup program. Sounds like I should check it out.
Can you export models to Maya or other animating software?
1) A force multiplier, like a Forge World that doesn't have as many people as it used to.
2) A powerful industrial complex, to increase survivability.
Also, it would probably look less like Space Marine Power Armor, to avoid annoying them.
Looks like both legs and one arm [both hands?] are augmetic/bionic?
Actually all limbs are bionic in this case but I chose to 'undress' the sample limbs to show off the functionality better.
But I would enjoy seeing you do more with this.
On top of that, physical properties like bounciness, hair flow physics, and cool stuff like that can be assigned to it to so that the work is given the the computer to do, as opposed to having to 'calculate/animate' each hair strand and cloth fold by hand. In hand-drawn animation, everything has to be thought up, and drawn in. In computer animation, you can get the computer to simulate ALOT of what I just said to perfection, then draw/render it out for you. At least 50% of what you see in computer animation is the laborious work of the computer, but directed by the artist. The other 50% is pure labor from the artist themselves.
So Sketchup as it is now, is just a 100% modelling program, and has no 'convenient' animation solution. If it had, I would go bonkers with excitement.
Can you export models to Maya or other animating software?