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July 29, 2012
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PLANETSIDE 2 Pre-Viz: AMBR Sniper by ukitakumuki PLANETSIDE 2 Pre-Viz: AMBR Sniper by ukitakumuki
Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
[link]
[link] <<<An update?? Much closer to an older, less chunky preliminary design I did.
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-Planetside's Barret :p The design started as a more simple, sleeker style without any menacing muzzle brakes or chunky receiver frame, but with the evolution of the other weapons, it somehow felt like the sniper started becoming 'weaker' in relation to the rest. This bulky version was my final submission. Again, the modular sensibility is applied when the scopes, rear monopod and forward bipod are traded for iron sights as a heavy rifle. I imagine that variant would feel like an M14 as opposed to an M21. (in a COD context) Perfect for twitch players with Quake level railgun skillz.
Add a Comment:
 
:iconwellingtonchino:
Wellingtonchino Featured By Owner Apr 16, 2013
Sick!
Reply
:icontankmasterp:
tankmasterp Featured By Owner Dec 5, 2012
This is amazing. I watched the trailer and it made the game seem like a single player game. Is it going to be an MMO?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 28, 2013  Professional Digital Artist
it is an mmofps in every sense. a youtube search can't hurt if you're looking for some jawdropping videos!
Reply
:icontankmasterp:
tankmasterp Featured By Owner Mar 28, 2013
Thanks it looks amazing. Your work is fantastic. It is sad that they didn't use all of your work.
Reply
:iconwhyme107:
whyme107 Featured By Owner Oct 11, 2012
Simply beautiful. There's not one thing on this sniper rifle that's not stunning, great job!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jan 10, 2013  Professional Digital Artist
thanks kindly!
Reply
:iconsonofcimon:
SonOfCimon Featured By Owner Sep 16, 2012
A long range anti-materiel rifle that doubles as a HMG? How would the bore last past a few hundred rounds?

Also, "acting out my Mechwarrior fantasies on live human opponents"
Here's to MW! Taken before its time ;_;
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 16, 2012  Professional Digital Artist
MWO MWO!

The weapon principle isn't mine, I just visualise what they want made. :)
Reply
:iconsonofcimon:
SonOfCimon Featured By Owner Sep 18, 2012
We both know it's not the same; it never will be.
Reply
:icontemplar127:
templar127 Featured By Owner Aug 7, 2012
Love this rifle!
Reply
:iconvissroid:
vissroid Featured By Owner Aug 4, 2012
My god man!

you're doing concept art for them?!

My appreciation for you being one of my fav' artists, keeps getting better and better, man.

totally wigging out right now, like I did when I saw you in heavy metal!
Def' be trying this baby out in the game(if they let ya in the closed beta of course, hehe)!

Awesome job as always, Kai!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 5, 2012  Professional Digital Artist
Not gonna spoil it for you my friend, but its unlikely this version of the gun will be out, at least for now. :) But yeah, thank you anyways for the support! The fans' reaction to my work so far has been very kind, and that is more than I could have asked for as a fan myself. Can't wait till Monday for the beta :p

Monday 2PM PDT is the official beta date if I got my sources correct :)
Reply
:iconzacharyp99:
zacharyp99 Featured By Owner Aug 3, 2012  Hobbyist Photographer
This is a sexy rifle!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 4, 2012  Professional Digital Artist
Glad you think so :D
Reply
:iconmtf40:
MTF40 Featured By Owner Jul 31, 2012
Was this done in photoshop or a 3d program?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 1, 2012  Professional Digital Artist
In Sketchup, then the presentation compiled in Photoshop :)
Reply
:iconmtf40:
MTF40 Featured By Owner Aug 2, 2012
THanks for taking the time to answer :) Good luck to you!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 4, 2012  Professional Digital Artist
Cheers!
Reply
:iconjohn-234:
John-234 Featured By Owner Jul 31, 2012
Just curious, why does it have fully automatic? Seems the magazine is too small and the chambering too large to need it.

Also, I realize this probably would not fit the aesthetics but a railed forearm and monolithic upper would allow for more flexible placement of bipod and optic, since you have all that free-floated real estate to take advantage of. That aside, it's a sexy take on a "future Barrett."
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 31, 2012  Professional Digital Artist
HAha, the fully auto bit is clearly the anime geek in me crying out for more firepower. One image I had in mind was a belt fed 50cal sniper, a sentry role sniper that never needs to reload or relocate, and thats how that idea evolved. Its just for fun, and a definite no-no for game balance :)

The upper receiver is actually single body construct, but no use for rail/attachments since the game doesnt have any assignd to sniper (at least at the time of conceptualisation). Even bipod function would probably be aesthetic to appeal to arcadey gamers and not like a Day of Defeat mechanism where you have to deploy it to aid accuracy. Since I was paid to do my best I just went to town, especially as a fan who wanted to see a more realistic, tactical pace to the game.
Reply
:iconjohn-234:
John-234 Featured By Owner Jul 31, 2012
Hmm, I see!
Reply
:iconebe246:
EBE246 Featured By Owner Jul 30, 2012
Dude all your planet side stuff is so sick,
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
thank you sir :)
Reply
:iconpanzerfan93:
Panzerfan93 Featured By Owner Jul 30, 2012
one little detail bugs me about this: the weight of the gun, according to the specifications it's 2.14 kg, but even your SMG, with 2.7 kg is heavier
is this a little mistake you made or intentional?
because 10 to 15 kg would seem more realistic

but i still like how thoughtful and realistic your work is
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
I can't remember now, but I can see why it might be cause for alarm :) 10-15kg for a sniper platform does seem a bit on the heavy side, whatwith space-age materials. Maybe 8kg, fully loaded, would be more fair to assume, with weighted compensators used should the need arise? Thanks for spotting btw!! :)
Reply
:iconpanzerfan93:
Panzerfan93 Featured By Owner Jul 31, 2012
no problem
Reply
:iconsniperwolf117:
Sniperwolf117 Featured By Owner Jul 30, 2012  Student Traditional Artist
Ah the answer to my prayers. A sniper rifle. I love you man xD
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
Always a need for a sniper :)
Reply
:iconsniperwolf117:
Sniperwolf117 Featured By Owner Jul 30, 2012  Student Traditional Artist
Yes there is..yes there is.
Reply
:iconnbandic:
nbandic Featured By Owner Jul 30, 2012
Reminds me of the AS-50 sniper rifle. Nice work though!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
Perhaps its the rear monopod and the angle of the shot, very close to most promotional shots of the AS-50 I see online! But thank you, its a beautiful gun and I'm grateful for the comparison!
Reply
:iconkiki-starwind:
Kiki-Starwind Featured By Owner Jul 30, 2012  Hobbyist Digital Artist
Oh my God this is amazing.

tedark1's my bf *points*
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
Aha! I thought the name was too good to pass up :) Glad the acronym speaks to you, Amber! You gonna play?
Reply
:iconkiki-starwind:
Kiki-Starwind Featured By Owner Aug 2, 2012  Hobbyist Digital Artist
I just might! :D! Amber is a pretty sweet name. lol! jk jk <3
Reply
:icontedark1:
tedark1 Featured By Owner Jul 30, 2012
Had to fav this because my gf is named Amber and she loves to snipe. Calls herself the head shot queen ^^
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
Haha, thats certainly sweet :) You guys played Planetside/ intend to play PS2? In case you've never-- One of my favourite things ever to do in Planetside 1 was what I call synchro-sniping. Basically, a single sniper shot is only powerful enough to take someone down to 20-40 percent hp. And almost instantly most people would have a medkit on standby to reboost their health back to 100.

What some people do, as I've learnt, is they team up and hunt in sniper teams of 2. They would both spot a lonesome target, call him out, and synchronise a double shot to take him out. Both would share the XP. Talk about a romantic day out shooting with the girl, eh? haha!
Reply
:icontedark1:
tedark1 Featured By Owner Jul 30, 2012
That, my friend, sounds positively exquisite.
Reply
:iconmrjellyfish:
MrJellyfish Featured By Owner Jul 30, 2012  Student Digital Artist
a belt-fed sniper rifle... genious
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
"-m-m-m-m-m-onssterrr killl kill kill ki-"
Reply
:iconmrjellyfish:
MrJellyfish Featured By Owner Jul 31, 2012  Student Digital Artist
"Killimanjaro!"
Reply
:iconlegom8t:
legom8t Featured By Owner Jul 30, 2012
HOT!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
thanks!
Reply
:iconlegom8t:
legom8t Featured By Owner Jul 30, 2012
Your welcome!
Reply
:icongrimsheeper:
GrimSheeper Featured By Owner Jul 29, 2012
Reach out to your fellow man and help him to some air in that unwieldy combat armor by poking some high-caliber holes into it from 2 miles away.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
haha awesome
Reply
:iconmax-cccp:
Max-CCCP Featured By Owner Jul 29, 2012
good
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
thank you!!
Reply
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