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PLANETSIDE 2 Pre-Viz: ATMG by ukitakumuki PLANETSIDE 2 Pre-Viz: ATMG by ukitakumuki
Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
>>>None exists, and I highly doubt its in the game as it was a Blue-sky phase of development when we dreamt this thing up<<<
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-This was the insane idea of either Steve or John, more likely Steve, but I just fell in love with it as he told me over the phone. The look is informed by Denel's NTW-20, which I adore.
-Basically a man-portable Autocannon for maximum kill.
-I was inspired by the sniper scene in Michael Mann's Miami Vice and other ridiculous gun porn that features anti armour action.. GITS freeway scene comes to mind. The grounding spikes and drillholes in the bipods are to suggest such an application and the kind of recoil forces to expect when fielding this weapon. Teams of heavy snipers could work with infiltrator spotters to take down any thing coming their way, guerilla style!
Add a Comment:
 
:icondrackenmoore:
Drackenmoore Featured By Owner Apr 2, 2015  Hobbyist Writer
Very nicely modeled.
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:iconheavenly777protector:
UberShturmPanzerbushGwehir 14.5?
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:iconaneam:
Aneam Featured By Owner Jan 6, 2015
Why isnt this in Planetside 2 yet? This gun would make sniping vs armor avalable. Since a tank can snipe me if the driver is good id like to be able to use this aswell.
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:iconacebird1234:
acebird1234 Featured By Owner Aug 30, 2013  Hobbyist Traditional Artist
Guns!I love guns!
Reply
:iconm-vitzh:
M-Vitzh Featured By Owner Aug 15, 2013  Hobbyist Digital Artist
I dig all your work, but this concept outclasses everything. Such a weapon class would be so fun in so many fps games... I also like the shape of the handle, looks very practical.
How did you make this mirroring effect? Is it a sketchup plugin?
Reply
:iconinfinityknifehands13:
infinityknifehands13 Featured By Owner May 3, 2013
You know one of the things that I really like about this weapon is not only does it have that futuristic vibe while being grounded in reality but could also be a possible weapon in our time(permitting the development of those exoskeletons being made the Army, future weight saving materials and parts used to reduce recoil). While this aesthetically looks like the NTW-20, the fact that it is a man portable Heavy Machine Gun reminds me of Russia's Kord 6P50 machine gun. So not only did the artist make the NTW-20 more awesome, he made the concept of the Kord even more badass.
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:iconadventsend:
ADVENTSEND Featured By Owner Apr 27, 2013
Awesome, always loved the thought of anti-tank weaponry and just large calibre weapon systems in general.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Apr 29, 2013  Professional Digital Artist
Hey, me too! lol :p
Reply
:iconbigtanks369:
bigtanks369 Featured By Owner Jan 9, 2013  Hobbyist General Artist
Nice rifle, can get one in black?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jun 30, 2013  Professional Digital Artist
haha thx
Reply
:icongodsavant:
godsavant Featured By Owner Dec 25, 2012
Planetside 2, as it is, desperately needs to implement this weapon. Infantry and ground vehicles are toothless against aircraft, aside from dual-burster MAXes. Giving them a dedicated anti-armor rifle would let them fill the infantry-vs-armor niche currently occupied by MAX suits. If this ever gets implemented (likely with an outrageous CERT cost), I'l have you to thank!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 28, 2013  Professional Digital Artist
haha! you will actually have steve wang and john laurence to thank.. they are the original team that contracted me that i believe, thought up all this shit. I just hope i value-added by bringing it to life with my own aesthetic/functional preferences.
Reply
:iconmatthewvandusen:
MatthewVanDusen Featured By Owner Nov 29, 2012  Hobbyist Digital Artist
planet side needs to get on these :)
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:icontrezykx:
Trezykx Featured By Owner Nov 1, 2012  Hobbyist Digital Artist
These monster guns are so damned cool I love to have one, but sadly they all went out with WW2, because such weapons were too heavy. like the current Dantel Mechem NTW 20mm, it breaks down into two parts to be carried by 2 men, thus nobody wants it for their army. Not when an LAW rocket launcher can be carried and fired by one man, and has 20 time the penetration. This would have to dismantle into 3 pieces to be carried by three men, and have two more men to haul ammo. So as cool as it is, it would serve better as a vehicle mounted weapon, and even as an anti material weapon, its overkill. a .50 calibre will kill the exact same targets as a 25mm, basically all light armor vehicles. But after the vehicles are run on tracks and can afford a little weight, they all are given heavy relative armor that stops any AP projectile up to 30mm. So as cool as big guns are, they hurt a foot mobile force more than help it these days.
This is Just a frendly critique. I love your design.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 4, 2012  Professional Digital Artist
Thanks! I've devoured the crit with great relish. I don't know much about actual tank survivability figures against those odds in real life, there are plenty of factors that define the level of hurt these things can theoretically dish out...mobility kill being one. But given how this is the "planetside future" where magical unicorn propellant and explosive ordnance exists, armour vs ammo argument may be taken into a different sphere altogether, would you agree? :) But in any case, this is ultimately concept art I did according to the designer's brief, not my own. So I claim no offence on my behalf :p
Reply
:icontrezykx:
Trezykx Featured By Owner Nov 4, 2012  Hobbyist Digital Artist
Yeah, I suppose if it works to kill full battle tanks than its well worth its weight. Yeah and I fully understand haveing people telling you what to create, I've done Commissons for some pritty dumb concepts in the past, so at least this concept is freekin cool, because good god it sucks when their both dumb and uncool at the same time, almost bad enough to kill an artist with guilt.:ohnoes:
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 20, 2012  Professional Digital Artist
AHAHA. Word, bro.
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:iconhellgatemarine:
HELLGATEMARINE Featured By Owner Oct 24, 2012  Student Digital Artist
woow, I dont want imagine the kick back of tht thing, eheehe,
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 4, 2012  Professional Digital Artist
Yeah I asked if they intended it to be prone + deploy use ONLY. Lol.
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:iconhellgatemarine:
HELLGATEMARINE Featured By Owner Nov 4, 2012  Student Digital Artist
Nd wht did the say, lol
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 20, 2012  Professional Digital Artist
A general nod in my direction ;p
Reply
:iconhellgatemarine:
HELLGATEMARINE Featured By Owner Nov 21, 2012  Student Digital Artist
tht's good news
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:icontrezykx:
Trezykx Featured By Owner Nov 1, 2012  Hobbyist Digital Artist
Actually it wouldnt be bad at all. For one its freekin heavy and that always tame the kick by quite a bit, and two, it has a huge muzzle break, those things can reduce recoil as much as 60%, but on the flip side have to be used with hearing protection, because they amp up th noise 10X. an Barret M-82 .50cal A-M rifle with its huge muzzle break can make you perminently deff if you fire it without hearing protection. just a fun gun fact for you. :)
Reply
:iconcamelchild:
camelchild Featured By Owner Sep 21, 2012
Hearing your experience from working on a video game project, from start to near completion, is inspirational; you could write a book from the perspective of the person who envisions a future for what originally began as couple of business-driven, creative ideas :)
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 27, 2012  Professional Digital Artist
Haha, I think that touches on far more than just the creative bit, once you bring money into the matter. :p
Reply
:iconsonofcimon:
SonOfCimon Featured By Owner Sep 20, 2012
"employed as an anti-personnel weapon given the versatility of the weapon and the round utilized"
Versatile? How!? That thing must weigh as much as a Gepard M2! You could use it for pole-vaulting!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 21, 2012  Professional Digital Artist
Haha, by versatile I meant the round and the way the weapon can be synced with the AMBR crews, all networked and meshed together so they can coordinate a fusillade of sniper fire... to that effect anyway :p
Reply
:icon543bs0za:
543Bs0Za Featured By Owner Sep 18, 2012  Professional Digital Artist
i love the boldness of the design esp the carrying handle
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 21, 2012  Professional Digital Artist
cheers man! inspired by the AMP suit cannon in avatar.. just made a bit more ergonomic for human hands, I feel :)
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:iconcrazyasian1:
CrazyAsian1 Featured By Owner Aug 24, 2012  Professional Digital Artist
dude this thing must weigh a ton... I LOVE IT!!
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:iconukitakumuki:
ukitakumuki Featured By Owner Aug 25, 2012  Professional Digital Artist
Haha thanks Rob ;)
Reply
:iconkernda03:
kernda03 Featured By Owner Aug 21, 2012
i love how the ammunition is stored into the back like a bullpup, very good, very impresived
Reply
:iconmorgan9:
Morgan9 Featured By Owner Aug 16, 2012
These guys are so lucky to have you on their design team. I can't wait to see the finished game.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 19, 2012  Professional Digital Artist
I'm honoured by your words, but my contribution is long over, so its been in their hands for the past what... 3 years now? Changed quite a bit from when I was working on it, for better or worse :)
Reply
:iconzacharyp99:
zacharyp99 Featured By Owner Aug 10, 2012  Hobbyist Photographer
DAMN.
I love the design of this weapon!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 11, 2012  Professional Digital Artist
thank you!
Reply
:iconzacharyp99:
zacharyp99 Featured By Owner Aug 11, 2012  Hobbyist Photographer
You're welcome!
Reply
:icongodofimagination:
godofimagination Featured By Owner Aug 8, 2012
What is a bfr?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 11, 2012  Professional Digital Artist
Battle Frame Robotics. Big 3 storey tall mechs.
Reply
:icontemplar127:
templar127 Featured By Owner Aug 7, 2012
:iconbadassplz:
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 11, 2012  Professional Digital Artist
glad you diggit!
Reply
:icontemplar127:
templar127 Featured By Owner Aug 11, 2012
XD
Reply
:iconelijahwan:
elijahwan Featured By Owner Aug 3, 2012
this is so cool it puts butterflies in my stomach
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 4, 2012  Professional Digital Artist
honoured! :) Thanks
Reply
:iconrobbe25:
Robbe25 Featured By Owner Aug 1, 2012
As cool as this weapon is, I'm afraid I cannot let it into the PMG Armory gallery. You see, our little group is meant to show guns which were made using PimpMyGun (PMG) only.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 2, 2012  Professional Digital Artist
... I... don't believe I submitted any such request.. but thanks anyway :)
Reply
:iconjerrycai:
JerryCai Featured By Owner Aug 1, 2012  Professional Digital Artist
hugeass mofo
Reply
:iconjlta:
jlta Featured By Owner Jul 31, 2012  Student Artist
all of these. ESPECIALLY THIS ONE, is a stroke of genius. the mechanics of it all has purpose. and the movement is so nice. your work always amuses me
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 1, 2012  Professional Digital Artist
Thank you kindly man!

PS: I enjoy your design work alot too! But if I may offer, I feel you should really polish up some of your stuff a bit more if just to present them in a better light, it makes an absolute world of difference to the viewer. :)
Reply
:iconjlta:
jlta Featured By Owner Aug 1, 2012  Student Artist
agreed, i really do D: i noticed my work seems too blurry. not enough sharpness i guess?
Reply
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July 29, 2012
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