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PLANETSIDE 2 Pre-Viz: Galaxy by ukitakumuki PLANETSIDE 2 Pre-Viz: Galaxy by ukitakumuki
Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
[link]
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-Credit to Steve Wang/John Laurence for the copy writing and backstory unless stated otherwise.
-Concept presented in 'Nanite Grey' since its a common pool vehicle. (NS Logo designed by me)
-The Brief was to give Nanite Systems a rather ironic 'corporate sleekness' to the design, since it is an arms manufacturer to the three factions, branding would be important to showcase its presence on the battlefields of Auraxis and beyond. I had lots of fun working in the curves and contrast between what could be made 'pretty' and what had to be left functional.
-Full interior bay and multiple access points can accept the largest tank designed at the time, the TR Prowler. The bay was designed to be modular and can store 2 lightnings, full standard complement of 12 troops(Planetside 1 squad scale).
-AWACS dish can be mounted on tail boom
-Side cabin door mounts can install 'AC-130' style gunship weapon stations, transforming the Gal into a circling killer.
-My favourite of the lot, this is in my opinion the one vehicle that I have 'updated' which closest matches to the original Planetside's version. Most changes were to the cockpit to reflect the 'drone' hardened canopy as well as the muscular back to create a more powerful and graceful view from 3rd person chasecam. I think thematically it speaks to the Galaxy's nature as workhorse airship! It definitely had to command a majestic silhouette when viewed from below, like some kind of avenging angel with its 'angelic' curvy canards and wings, rear slats extended and front loading 'mouth' opening, gunners firing from all ports while soaring down into the battlefield.
Add a Comment:
 
:iconjfxam:
JFXAM Featured By Owner May 22, 2015
so... all this concept art pics are from sony?
Reply
:iconfrost7:
Frost7 Featured By Owner Mar 11, 2014  Student Digital Artist
Is this drawn or done in 3D? or both?
Reply
:iconbeta368:
BETA368 Featured By Owner Aug 13, 2013
Not very different form the release version. Would be nice if the release version had a cargo latch for transporting vehicles. 
Reply
:iconantonioajc:
AntonioAJC Featured By Owner Jul 19, 2013
Ha, I wish that this was in game with the other vehicle concepts.
Reply
:iconhenrykhaung:
henrykhaung Featured By Owner Jun 13, 2013  Hobbyist Artist
[link]
please comment,and by the way this is the coolest version of the galaxy!
Reply
:iconfr0styn1nja77:
Fr0styN1nja77 Featured By Owner May 31, 2013  Hobbyist Digital Artist
i came.
if planetside 3 yes
Reply
:iconhenrykhaung:
henrykhaung Featured By Owner Jun 13, 2013  Hobbyist Artist
ha ha!then,u my friend!.....check out my gallery! XD
and please comment.It helps me alot!
Reply
:iconfr0styn1nja77:
Fr0styN1nja77 Featured By Owner Jun 14, 2013  Hobbyist Digital Artist
uhh wat?
Reply
:iconhenrykhaung:
henrykhaung Featured By Owner Jun 18, 2013  Hobbyist Artist
just check it out please,and comment :)
[link]
Reply
:iconl0d1z:
l0d1z Featured By Owner Mar 21, 2013
well at least the ns logo is in game =)
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:iconhenrykhaung:
henrykhaung Featured By Owner Jun 13, 2013  Hobbyist Artist
Eeehhh...wasn't that logo says(AS),which stands for Auraxis,their planet?
Reply
:iconl0d1z:
l0d1z Featured By Owner Jul 2, 2013
it says Nanite systems right under so, but yes auraxis is the planet.
Reply
:icontestosteronman:
TestosteronMan Featured By Owner Mar 8, 2013  Professional General Artist
Awesome design...which renderer do you use??
Reply
:iconalexus0977:
alexus0977 Featured By Owner Mar 6, 2013  Hobbyist General Artist
dude i wish the galaxy was like this!
Reply
:iconandylc:
andylc Featured By Owner Feb 21, 2013
What scares me is the idea that some people may actually like the worse designs more than yours, as if evil has seeped into their eyes.
Reply
:iconatomicreligion:
AtomicReligion Featured By Owner Dec 29, 2012
It's such a cool design. I'm a stickler for specific dimensions when it comes to vehicles. How long would you say the Galaxy is, length wise?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 29, 2013  Professional Digital Artist
Thank you! Ingame it feels to be around 20-25m?
Reply
:icongodsavant:
godsavant Featured By Owner Dec 25, 2012
So THAT'S what the 'NS' logo stands for! When I first saw that logo on a contested building, I thought it was 'NC' for New Conglomerate, but it started popping up on Terran Republic vehicles, as well. Nice design, but quite confusing.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 28, 2013  Professional Digital Artist
thanks for the crit! perhaps if it was a 'C' it'd be separate from the N for a clearer read.
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:iconludo38:
Ludo38 Featured By Owner Nov 27, 2012  Professional General Artist
Impressive model, and great great layout work...
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 30, 2012  Professional Digital Artist
am flattered :D Thank you!
Reply
:iconjumpspark:
JumpSpark Featured By Owner Aug 26, 2012
I am super excited for Planetside 2, and reading your descriptions just sounds like you having the absolute most awesome time of your life.

On the plus side, glass canopies means that we can jetpack on top of the plane, run along the top of it, and shoot the pilot while hanging off of the nose of the plane.
That's totally a feature, right? ( :) )
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 2, 2012  Professional Digital Artist
That should totally NOT be a feature. >:0

Lol in all seriousness though,I'm all for firing cannon rounds into armoured cockpits but glass is cliche imo, contextually speaking. The Planetside Reaver had an armoured shell of a cockpit, whats up with changing that to glass now at least? questions, questions!

But yes, it was a period of my life to be cherished :) Thanks for the kind reminder.
Reply
:iconjumpspark:
JumpSpark Featured By Owner Sep 3, 2012
Hey, ride's not over yet. You'll always find something to challenge and excite you. You can totally do anything and go anywhere, and these awesome concepts are proof.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 4, 2012  Professional Digital Artist
Thanks for the encouraging words again! I wish you similar success in your endeavours. :)
Reply
:iconeihort:
Eihort Featured By Owner Dec 9, 2012
Actually, although that appears in the trailer, you can't actually shoot anyone out of the cockpit. So in the end, although having the pit makes it fun to fly from the 1st person view, this version would have made more sense.
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:iconchuckdee:
Chuckdee Featured By Owner Aug 4, 2012  Professional General Artist
oooOOOOOH I HATE YOU!!! hahaha... AWESOME designs Dude!!! I might have already asked you before, but what software did you use to model these out? awesome concepts Man!! :)
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 4, 2012  Professional Digital Artist
Dudeeee... honoureddd.... !

Google Sketchup! But don't use it man....you'll put us outta business... just stick with your badass lines, they're dangerous enough u_u hahaha


PS: I am playing ARKHAM CITY now... ooooOOOOOHHH I HATE YOU TOO! hahaha :wtf:
Reply
:iconchuckdee:
Chuckdee Featured By Owner Aug 4, 2012  Professional General Artist
Hahahaha.... manoman, you're TOO kind! ... I miss doing 3D models actually (I went to school for 3D animation in the mid-90's), but most of the software I knew is waaaaaaaaay outdated! :)

were you at SDCC this year?!?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 5, 2012  Professional Digital Artist
Ah! icic!

SDCC, no, but will be attending NYCC :D Will you be there??? I have this vague impression we asked this same question like twice, but ah fuck, i can't remember! HAHA!
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:iconchuckdee:
Chuckdee Featured By Owner Aug 5, 2012  Professional General Artist
heheh, I think you're right, I think we had this "line of questioning" before! :) ....I gotta get my arse back to NYCC!!! haven't attended in two or three years.... mhhhhhhm wander if it's too late to get a table... mhhhhhhhh
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 11, 2012  Professional Digital Artist
haha! is it true what they say? That NYCC is more "by artists for artists" than the now more "sellout" SDCC?
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:iconchuckdee:
Chuckdee Featured By Owner Aug 11, 2012  Professional General Artist
I haven't been to NYCC in a couple years, but the last time I went, it felt like SDCC USED to be about 6 or 7 years ago... it was really big, but all the movie studios hadn't invaded yet, so it was still more comic-centric, and not so much about what "starts" were visiting... nonetheless, SDCC is still pretty cool, but it's become a different "Beast" altogether, for the better, AND for the worse! :)
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:iconukitakumuki:
ukitakumuki Featured By Owner Aug 14, 2012  Professional Digital Artist
awesome! Well I'm looking forward to it nontheless :)
Reply
(1 Reply)
:iconplugz:
plugz Featured By Owner Jul 30, 2012  Professional General Artist
That's a crazy trailer. Boosting from jet to jet was brilliant. Your designs look great!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
Thanks! Wish they kept it closer to the original though, it gets painful to watch at times :)
Reply
:iconthevampiredio:
thevampiredio Featured By Owner Jul 29, 2012  Professional Digital Artist
fantastic love it!!!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
personal fav :) I used to be a gal pilot alot. I was so happy that the original design was already quite cool, or at least to my taste. Didn't have to tweak much imo!
Reply
:iconthevampiredio:
thevampiredio Featured By Owner Jul 31, 2012  Professional Digital Artist
u fly planes for real??0__0 thats awesome!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 1, 2012  Professional Digital Artist
um... no bro... Gal pilot.. Galaxy pilot. Planetside Galaxy. <_<

IRL I am an illustrator, I have driven a type of tank in the army at best but have no ability nor skill to pilot aircraft... heheh :)
Reply
:iconthevampiredio:
thevampiredio Featured By Owner Aug 1, 2012  Professional Digital Artist
oh lolz. my bad.:P
sucks. i've never been in the army before.:(
Reply
:iconmagenguy:
magenguy Featured By Owner Jul 28, 2012  Hobbyist General Artist
Aside from my joking a day ago, I love your work for this game. Scratch that i love all your work (as you know) but this stuff is AWSOME.

Also as an aspiring concept artist i wish to know, what would you say is the most key skill to have in this industry, hopefully one day we might meet in person! haha what a dream that would be!

Thanks for looking.
Reply
:iconarchonzero:
Archonzero Featured By Owner Jul 28, 2012
Being a former Planetside 1 beta tester. I agree whole heartedly on your experience with the original game. No FPS game or even MMO has even come close to touching upon the memorable experiences I've collected from the original. Great designs. I would have loved the hard edged, sci-fi looks rather than the glass cockpits.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 28, 2012  Professional Digital Artist
thanks man, alas, its their project and I'm just a lucky fan who got approached to design for them. :) I know its morally wrong, but somehow that inner fan in me still feels that need for entitlement. hahahaha

hmm. What if they had the ingame store that sold skin packs that made the reaver 'full armoured variant'... omg! :D
Reply
:iconarchonzero:
Archonzero Featured By Owner Jul 30, 2012
That'd be pretty sweet. I can't say I'm toooooo sold on the designs they went with for the infantry armors, they're nice, but they could be so much better. Looks like they used your prowler idea an made it the vanguard, a modified version of it.
Reply
:iconjasonroll:
JasonRoll Featured By Owner Jul 28, 2012  Professional Digital Artist
Great Work! Any advise to someone wanting to increase their tech design abilities? Where to start, what to do?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 28, 2012  Professional Digital Artist
Love the machine more :) Your natural thirst to know how things come together as a system of parts, will help inform your creative choices on what to include, or omit, in more 'technical-oriented' design. Ultimately, while its all still just an illusion of function at the end of the day, but the more you actually know, the more you can actually lie and twist better right? At least in principle.
Reply
:iconjasonroll:
JasonRoll Featured By Owner Jul 29, 2012  Professional Digital Artist
:D Thanks. Any good book or material to study that you would suggest?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
I don't have one in particular, most of my stuff is learnt from all over, and is only 'functional enough' and doesn't really push beyond that boundary into 'completely workable' because most of that stuff is invisible to the player/viewer anyway. It would be fun to one day sit down and actually try to do something really workable, and 3D print it :)
Reply
:iconjasonroll:
JasonRoll Featured By Owner Jul 30, 2012  Professional Digital Artist
Cool, well if I run by any I will let you know then :)
Reply
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