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PLANETSIDE 2 Pre-Viz: Grenades by ukitakumuki PLANETSIDE 2 Pre-Viz: Grenades by ukitakumuki
Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
[link]
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-To be used as handgrenades and direct supply for [link]
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:iconalejandro-mirabal:
Alejandro-Mirabal Featured By Owner Jul 17, 2013  Professional Digital Artist
this is a really smart design man..
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:iconlegendarymagic:
legendarymagic Featured By Owner Jul 8, 2013  Hobbyist Photographer
GReaT desiGN :)
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:iconpavelkirilovich:
PavelKirilovich Featured By Owner Aug 28, 2012
... this is clever. UGBL-launched grenades with a "hand-throw" case to enable their use as handgrenades. Not feasible with rounds like the M433 HEDP or other 40mm grenades intended for use with M203 and similar weapons, because they're a bit shit what with their very low fragment and net explosive weight values. But for a UBGL round that isn't total ass that might be useful.
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:iconukitakumuki:
ukitakumuki Featured By Owner Sep 2, 2012  Professional Digital Artist
Honoured sir :) The net explosive amount is something of a creative liberty I guess. Given the advances in propellant I would simply assume it would be an 'effective enough' system relative to the other ordnance employed on that future/fictional battlefield. Not that more powarrr wouldn't hurt!
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:iconaccau:
accau Featured By Owner Aug 14, 2012
cool idea Kai!
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:iconjohn-234:
John-234 Featured By Owner Jul 31, 2012
That is a really neat idea. Simple and elegant. It is essentially a modern take on the "Gammon Bomb."

During WW2, the British needed a compact explosive that could not only be placed and detonated on a remote or timed fuse, but also hurled into an armored vehicle or important piece of equipment like a hand grenade. They ended up with a very simple idea. Take a soft bag with an elastic opening, put a grenade detonator on it. One would pack it with as much explosive as necessary for a given job, then it would be fused with an "all-ways" impact fuse. A cap that was unscrewed, then the bomb was tossed - tape around the neck would unravel and arm it become impact. Impact sets off the primer, which fires a charge - this sets off the explosives around it by sympathetic reaction, much like a standard hand grenade (though a normal grenade has a detonator tuned to give maximum power from the ignition.)

So yes, the guerrilla grenade is a workable concept concept. However, the problem is that the cost would be immense with ditching grenade casings (since they have explosives as fuses, they would still need to be disposed of) and the blast would be inefficient due to the shaped charge frequently used in such grenades, the propellant and safeties reducing the amount of explosives, etc. So I'd imagine standard grenades would still be used.

I'm actually a fan of the rifle/hand grenade, though - it's an idea a friend of mine showed me a while back, and totally mechanically feasible. We're talking about "rifle grenade" in the sense of a grenade that slips onto the muzzle of a rifle and is launched by firing a normal bullet.

Imagine a normal cylindrical hand grenade, with a safety spoon and pin. The base is actually a tail that can be extended out. It has a high-explosive filler with a fragmentation casing (as to be effective in the open as well as room clearing) that you can toss. The timer would be electronic, convertible from impact to timed depending (probably a big dial on the fuse.) To use it on a rifle, you extend the tail and put it on the barrel. Firing arms the fuse and deactivates safeties.

Alternatively, it could be purely explosive, and the option there to add a frag liner. It could even be used as a stick grenade given the right safety setup.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 31, 2012  Professional Digital Artist
The rifle hand grenade idea is sweet, its clearly more 'elegant' than a case but I think the only drawback is the lack of side-application. This morning when I was reflecting on the idealised design, something that is not necessarily 'cool' or gameworthy in the entertainment sense, would be a compact grenade round that has a arming system on the explosive head itself. Basically Top arming, for hand grenade function, and slip-in and fire via standard percussion cap on bottom for firing and arming in flight. The 'explosive content wastage' aspect as you pointed out would be reduced and its been mentioned from previous discussions on this thread :) Kinda like the GITS grenade i see here. From the size it looks like something intended to be fired from a rifle, doesnt even look wider than 20mm. Think NEOPUP rifle 20mm grenades. But with a secondary arming function allowing for 'handheld' application. How slick would that be! Heres the vid: [link] what do you think!
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:iconjohn-234:
John-234 Featured By Owner Jul 31, 2012
With electronic fuses, you can basically do whatever you like. Point-detonating with a manual arming system just in case? Sure!

The one in the fight (which I am familiar with) looks like an oversized shotgun shell. It's much shorter than any 20mm shell out there (most are not actually consistently 20mms - they're bottlenecked to get better velocity.) I think something along the lines of a 25mm or 30mm launcher would pack enough payload to put out some hurt if used in that manner, especially if impact fused. They would probably be longer than what you saw in the video, though.

The big advantage to that sort of ammo is you can hurl a grenade into a room during clearing, or fire it from your gun if you don't need that. The GITS mangas had a lot of Seburo guns with interesting secondary features, like a single-shot 25mm grenade launcher over the barrel of a 5.56 bullpup in "Human Error Processor." This is really true for the rifle/hand grenade (which has a lot of real life uses), this minigrenade / projectile and such.

There's also a lot of ideas about minigrenades, like the V-40 "golf ball" grenades used in Vietnam. They lack on explosive power (their content is too small for anything but frag, which is less than ideal) but you can carry a ton of them.

Hey, I know this is an odd request, but is there any chance you could do a rendition of the rifle-hand grenade thing? Nobody has actually sat down and made a visual example of one, despite there being a lot of writing and talk about it. I could probably pay a bit for a commission as well as link the written materials.
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:iconukitakumuki:
ukitakumuki Featured By Owner Jul 31, 2012  Professional Digital Artist
Like this one...? [link]
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:iconjohn-234:
John-234 Featured By Owner Jul 31, 2012
That is literally the page I am talking about. It's run by this guy I know, Phillip. So that would be the baseline, yeah.
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