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PLANETSIDE 2 Pre-Viz: M439 Vanguard by ukitakumuki PLANETSIDE 2 Pre-Viz: M439 Vanguard by ukitakumuki
Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
[link]
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-Credit to Steve Wang/John Laurence for the copy writing and backstory unless stated otherwise.
-One of the ideas I had to re-present Planetside faction tones was to adopt a Command and Conquer type palatte (yes, read on). Coincidentally, C&C had Nod, GDI and the Scrin that held very familiar colour palattes to the more colourful and saturated Planetside counterparts. Yet, at the same time these worked very well because the C&C palatte reflected what I would accept as grounded camoflague tones and meaningful colour accents. For example, the NC could shift from Yellow to Tan, a meaningful desert scheme that also reflected their guerilla nature, and have the blue and black as accent markings that also made sense from a visual standpoint. The TR would be generally Grey with red accents to reflect their origin (no spoilers here) and the Vanu, well, WYSIWYG. :p
-Anti-infantry weaponry ideas as a fan, this was to see less infantry engaging tanks up close and actually fearing to tread anywhere nearby.
-Vanguard also doubles as arty platform because that seems to be a smurf tactic, esp with the Phoenix guided munitions and all, it seemed to fit into the theme! Long distance turtling, or up savage CQB.
-On the styling. I suggested early on that perhaps the TR and NC could have their shape language swapped, not only to give each a fresher read but to better bring out the backstory and purpose of either faction. The NC would have a rounded, smooth Russian in-your-face aesthetic, while the TR would sport some ergo-stealth, oppressive angular design.
Add a Comment:
 
:iconsolgravionmegazord:
SolGravionMegazord Featured By Owner Feb 17, 2015  Hobbyist General Artist
WOW!
Reply
:iconjax1776:
Jax1776 Featured By Owner Nov 14, 2014  Hobbyist Artist
Awesome tank! :D
Reply
:icongoeliath:
goeliath Featured By Owner Nov 7, 2014  Hobbyist Traditional Artist
ooooh! I love the looks of this baby! nice tank!
Reply
:iconpointlessdesigns:
PointlessDesigns Featured By Owner Jun 28, 2014  Student Digital Artist
nice ride ;)
Reply
:iconblackalbatross1:
BlackAlbatross1 Featured By Owner May 23, 2014
Awesome!
Reply
:iconcrimsonshredder:
CrimsonShredder Featured By Owner May 13, 2014
I wonder if there will ever be something like artillery in the game...
I love this design... i wonder how it looks in NC Colors...
Reply
:iconxanarchix:
XanarchiX Featured By Owner Nov 28, 2013
Those are some great concept arts! Thanks for sharing!
Reply
:iconpakdematt:
PakdeMatt Featured By Owner Sep 19, 2013
Great design man!!, and quite funny when i see 2 soldier (probably) talking about tanks scratch.
Reply
:iconzakua:
Zakua Featured By Owner May 15, 2013
No I'm not stocking you lol.

Just too much good shit going on around your gallery!
Reply
:iconmultihawk:
multihawk Featured By Owner Apr 28, 2013  Hobbyist Digital Artist
Epic, love the presentation!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Apr 28, 2013  Professional Digital Artist
thank you!
Reply
:iconrobotwezel117:
Robotwezel117 Featured By Owner Apr 20, 2013
Awesome!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Apr 24, 2013  Professional Digital Artist
cheers :)
Reply
:iconmikepliek:
mikepliek Featured By Owner Apr 17, 2013
artillery mode WTF!!?!?!??!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Apr 24, 2013  Professional Digital Artist
its what Sony ordered <__<
Reply
:iconmikepliek:
mikepliek Featured By Owner Apr 24, 2013
it that realy in the game, if so then how do you activate it?
Reply
:iconscotchnvl:
ScotchNvl Featured By Owner Mar 19, 2013  Hobbyist Writer
Multi-munition dispenser. xD Love it.

This is an awesome version of the Vanguard. I wish I could use this thing.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Apr 29, 2013  Professional Digital Artist
Haha thanks. I nicknamed it sanctuary killer while presenting the idea to the team. It tickles me how they basically plucked off half the armour to make it asymmetrical in design. I like to think that the original looked too hardcore for NC which prompted the decision to 'stunt' the look lol.
Reply
:iconalexus0977:
alexus0977 Featured By Owner Mar 6, 2013  Hobbyist General Artist
the vanguard's so small in this picture honestly
Reply
:icongods-warfighter:
Gods-warfighter Featured By Owner Jan 30, 2013  Hobbyist
my only problem is itsnot as sleek as it could be, but the versatility more than makes up for it, very good work, you thought this one through
Reply
:iconpersona22:
Persona22 Featured By Owner Dec 31, 2012
This looks very good. How many cremen does it need? Four, three (Pilot, Commander, Gunner and Loader, or it has an auto loader so no loader needed)? I see that you gave it AA guns, why not support machine guns? How does it defend from Infantry without that?
How many tons is is to be? What engine does it have? Which fuel does it use? Would it be diesel? Does it has uranium on the plates to protect the crew from Nuclear weapons? If so, how do you prevent the nuclear poisoning that it causes on the long term (like it happens to crewmen of the current A1A2 tanks)?
What type of munition does it use? Can it use HEAT rounds?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jun 30, 2013  Professional Digital Artist
Sorry for the late reply! Thanks for the kind words first of all, but as for everything else I believe its detailed out in the written description on the image :)

The loadouts and so on were not decided by me, because it had to answer to "game logic"/lore and the designers intent and subsequent brief to me. The game is beyond any scope of conventional logic and falls into the "just suspend your disbelief plz" like star wars and laser bolts and sound in space... that sorta thing. Art aside, its a fantastic game from a tactics and immersion point of view and it gives huge nods to many many sci-fi tropes that most have come to love since childhood, myself included.
Reply
:icondraco5335:
Draco5335 Featured By Owner Dec 12, 2012
This vanguard looks better than the one we have 4 sure
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 28, 2013  Professional Digital Artist
oh well :)
Reply
:icondraco5335:
Draco5335 Featured By Owner Jun 14, 2013
my bad lol was at Army basic since Mar 31st couldn't reply lol. Yeah people are retarded and can't read.
Reply
:icons3dition:
S3dition Featured By Owner Dec 7, 2012  Student Interface Designer
I think I prefer your version of the Vanguard a bit more. As someone who plays exclusively heavy cav, I'm noticing a lack in chassis diversity. Having a heavy tank that can double as artillery would definitely help with a lot of the static/grinding sequences. I'll try to post something a little more in-depth later (off to a party and just had to make some sort of post before I leave :D)
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 28, 2013  Professional Digital Artist
most appreciated! thank you!
Reply
:iconmrkirby2:
Mrkirby2 Featured By Owner Dec 3, 2012  Student Traditional Artist
Lol, love how the guy is pointing out a paint scratch on the tank

just wait until he gets hit by a prowler XD
Reply
:iconsoggyporridge:
SoggyPorridge Featured By Owner Dec 17, 2012  Hobbyist Traditional Artist
That WAS probably from a Prowler!
Reply
:icontsundereoujo:
TsundereOujo Featured By Owner Nov 26, 2012  Hobbyist Digital Artist
its awesome

what tool (software) that you use to make this @.@ ?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 27, 2012  Professional Digital Artist
Google Sketchup and photoshop!
Reply
:icontranquilruins:
TranquilRuins Featured By Owner Nov 26, 2012  Hobbyist Digital Artist
Oh my goodness... I love the vanguard but seeing this, I kinda wish the game was a little more on the realistic side more than C&C. Won't stop playing it though.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 5, 2013  Professional Digital Artist
oh well! :D
Reply
:iconricey:
ricey Featured By Owner Oct 20, 2012  Professional Digital Artist
Man, I wish they had kept the turret closer to your design here. The weird, blocky right side and back with the random steps on the back doesn't really do it for me.

It is so fun to drive around that thing and look at it and go, "Whoa cool, it is Kai's tank!" though!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 20, 2012  Professional Digital Artist
dude, honoured man. And yeah I've finally gotten around to playing it, the Forgelight engine makes it easy to forgive the design quirks actually.. Its just so fucking beautiful. Futureproofed indeed.. Oh and btw! I'm DiveSignal, TR, Eurydom in case we get to play together!
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:iconricey:
ricey Featured By Owner Nov 24, 2012  Professional Digital Artist
Oh yeah, the game is really pretty. I love the tracer effects in night battles especially!

I've been rolling on Mattherson (US East) as NC but I was going to make a TR and Vanu character for a little variety anyway... Might as well make my TR guy on Eurydom =D
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 25, 2012  Professional Digital Artist
Eurydom doesnt exist anymore :( I am now on Connery(USWEST) hopefully we can roll together as TR there :) Whats your speciality? I guess you'll only know once u try the TR. I posted a kind of review of my woes with the TR very recently on my journal, you could check that out and see if it makes sense for you. But I suggest you do give it a shot anyways :)
Reply
:iconricey:
ricey Featured By Owner Nov 27, 2012  Professional Digital Artist
Oh cool, I think the main SA Goon TR outfit is on Connery. Sent you a friend request, name is Zeronimous in game =)
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 30, 2012  Professional Digital Artist
aah.. so it was you! see you ingame man :)
Reply
:iconevilgermantier:
EvilGermanTier Featured By Owner Oct 18, 2012
This is a sexy tank. Soviet design or not.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 5, 2013  Professional Digital Artist
haha cheers
Reply
:iconger-hard:
Ger-hard Featured By Owner Oct 12, 2012  Hobbyist Photographer
Mice are not as stupid as the people!
Install no Toetungsmaschienen,
to killing of their own kind!
Greetings from northern Germany Gerhard
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jan 10, 2013  Professional Digital Artist
Haha! Point well taken :) Thanks!
Reply
:iconcommander-fillmore:
Commander-Fillmore Featured By Owner Oct 9, 2012
sweet dude you are a good artist
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jan 10, 2013  Professional Digital Artist
thank you!
Reply
:iconcommander-fillmore:
Commander-Fillmore Featured By Owner Jan 11, 2013
your welcome dude
Oh hey have you considered making more modern or mass effect style equipment
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Feb 8, 2013  Professional Digital Artist
Er, I suppose I do but I don't post those works here as they are for ongoing projects :p
Reply
:iconcommander-fillmore:
Commander-Fillmore Featured By Owner Feb 8, 2013
Oh ok dude
Reply
:iconwesty543:
Westy543 Featured By Owner Sep 20, 2012  Hobbyist
Wait a minute you were also a concept artist for Planetside 2? I remember seeing one of your SWG pieces recently.

Hello and welcome to near the top of my list of favorite artists ever.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 21, 2012  Professional Digital Artist
Am honoured :) Thanks man! I try my best.
Reply
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