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PLANETSIDE 2 Pre-Viz: New Conglomerate Gear by ukitakumuki PLANETSIDE 2 Pre-Viz: New Conglomerate Gear by ukitakumuki
Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
[link]
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-I was tasked with coming up with modular attachments and gear in order to make a 'faction uniform'. These would need to look good together, as best as possible, given the proposed freeform structure in which a player could outfit him/herself. The way a player model is put together would also affect the attributes of the character, leading to the creation of classes and roles.
Add a Comment:
 
:iconlost-one-60:
Lost-One-60 Featured By Owner Apr 30, 2015
Its a shame they didn't use this design.
Reply
:iconwheat-os:
Wheat-Os Featured By Owner Jan 24, 2015
While these designs are cool, I'm going to have to play the devil's advocate and say the final models are better for the game in question. To me, they just seem too modern, jarring compared to the much more futuristic style of the rest of the game.

Of course, it might be bias talking, since I've come to love (and hate) the final in-game models.
Reply
:iconmrspanners:
MrSpanners Featured By Owner Nov 25, 2014  Student General Artist
WHA?! Mate. Your designs are godamn fantastic. Its a damn shame these never went through! I could never get into Planetside because the final designs were just unappealing to me. YOUR models would have brought me right in!
Reply
:iconwallaceclan:
Wallaceclan Featured By Owner Nov 22, 2014  Hobbyist Digital Artist
These look better than the finale designs. 
Reply
:iconpampelmouss:
Pampelmouss Featured By Owner Oct 12, 2014
man, what happened to this game aesthetic ? Ingame models, vehicules and soldier skins look kind of generic and lack that subtle futuristic vibe instilled in your concepts.
Reply
:icondeath2eyes:
death2eyes Featured By Owner Jul 27, 2014
While i agree that the designs are really nice! ( bless you ) 
However i think that they look abit similar. ( Unless there are camos that really shows.
Because the default designs of the TR VS and NC  makes them easy to know which faction they are from just by looking at them IMO.
Many blessings 
Reply
:iconwarrgon:
WarrGon Featured By Owner Mar 25, 2013  Student Filmographer
Planetside 2 is greet game
Reply
:iconcoldcity:
ColdCity Featured By Owner Mar 5, 2013
I don't understand....your design is super amazing.

The current NC design looks freakin generic and stupid.

Why didn't they take yours!? I would have, man.

What did they say?!?!?!
Reply
:iconphoton-expression:
photon-expression Featured By Owner Jan 17, 2013
This stuff looks way better than the stuff they put in the game T___T
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jun 30, 2013  Professional Digital Artist
:) aww
Reply
:iconcoldcity:
ColdCity Featured By Owner Mar 5, 2013
Seriously...
Reply
:iconshadowthelatios:
ShadowTheLatios Featured By Owner Dec 19, 2012  Hobbyist General Artist
I have to say... Your design is quite exceptional! If the final release had character models like this, not only would it be more aesthetically pleasing, but it would draw more attention to the game. The in game models look a bit to cartoony in my opinion.

Btw well done with this design
(As if I haven't already mentioned it^^)
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 28, 2013  Professional Digital Artist
i am very honoured :)
Reply
:iconkalathis:
Kalathis Featured By Owner Dec 15, 2012
This stuff looks way better than the boring designs in the final game, I'm so disappointed they didn't use your designs :(
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 28, 2013  Professional Digital Artist
thank you! perhaps they might have a change of heart... cough... like hell... LOL
Reply
:icongreatjester:
GreatJester Featured By Owner Dec 2, 2012  Hobbyist General Artist
It looks better than the models in game...
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 28, 2013  Professional Digital Artist
haha flattered!
Reply
:icondannyp96:
Dannyp96 Featured By Owner Dec 1, 2012  Hobbyist Traditional Artist
Damn, they made a bad move deviating from your designs so much, especially with the NC. Love the game, don't get me wrong, but the in game models are so far removed and standard fare, that I wasn't even interested in the NC aesthetic at all. At least the TR still look badass, if a bit removed as well. They should have stuck with your hard sci fi interpretation.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 28, 2013  Professional Digital Artist
thanks kindly! I think we share similar tastes but unfortunately the devs may not :)
Reply
:icondannyp96:
Dannyp96 Featured By Owner Mar 28, 2013  Hobbyist Traditional Artist
Shame =/
At least the game's still got the unique 'massive warfare' experience, even if you can't play as a cool Mil-SciFi combat armored infantry :P
Keep up the great work, in any case!
Reply
:iconartisticaxis:
ArtisticAxis Featured By Owner Nov 27, 2012
bloody hell man. Give me some of that talent! haha
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 30, 2012  Professional Digital Artist
honoured :) Thanks kindly!
Reply
:iconquesocito:
Quesocito Featured By Owner Oct 30, 2012  Hobbyist Digital Artist
Looks great!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 4, 2012  Professional Digital Artist
thanks man :D
Reply
:iconsharkbyte3827:
sharkbyte3827 Featured By Owner Oct 24, 2012
This is an interesting idea for the N.C. body armor. I like your helmet design
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 4, 2012  Professional Digital Artist
Thanks man :) It wasn't easy coming up with a highly modular design, plenty of part swapping and still had to look decent together, based on their specifications.. and if you notice..the same old Planetside 1 player physique. (which was, for lack of a better term, balls.)
Reply
:iconsharkbyte3827:
sharkbyte3827 Featured By Owner Nov 5, 2012
Yeah the models and meshes in PS 1 were low grade I will admit. But you can't deny it was good for it's time and it lasted for a long time.

I like your concept of putting the weapon over the chest rather than behind his back. Always seemed odd putting it on the back of the armor.

I dunno about the new MAX unit looks in PS 2 though. I miss the old design from PS 1, where the gun was grafted over the hand. I feel like Megatron from Transformers at times.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 20, 2012  Professional Digital Artist
It was great for its time, and is alot easier to forgive given how the engine looks as the ingame models and art does. But fast forward 2012 and to have this level of rendering at your disposal only brings the 3D sculpting even more in the spotlight. This is great if there is great skill to show of, but when there isn't then... well.. you get mannequin syndrome.

Ditto on the MAX armour. Especially the Vanu one. Amigerddddd crabbayyy. What happened to that glorious hard fucker of a space knight...?! I REALLY loved the Vanu in PS1. Like.. everything about them, right to the Magriders and the rexosuits. Now they look so downarmoured I really don't get it!!! The infil looks fresh though, which I am happy to see. Feels Lost Planetey somewhat, which totally floats my boat.
Reply
:iconclockworkserpent:
ClockworkSerpent Featured By Owner Oct 22, 2012
I watched some PL2 gameplay, and the NC, TR, and Vanu gear looks horribly ugly compared to this awesome art. I am sad that this will not be (or atleast currently isn't) in the game and will be annoyed with knowing I coulda worn this.

In other words, good job.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 20, 2012  Professional Digital Artist
Thank you kindly! Are you going to play? I should be on Eurydom server...as DiveSignal, TR. :)
Reply
:iconclockworkserpent:
ClockworkSerpent Featured By Owner Nov 23, 2012
Yep. I'm on Eurydom as Caprex213, and I'm NC. I'm also on another server as OneRedBlock, also NC.
Reply
:iconmr-dr-sweetness:
Mr-Dr-Sweetness Featured By Owner Oct 6, 2012
Hello, I'm just wondering: Why does the armor NOT have crus (lower leg) section?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jan 10, 2013  Professional Digital Artist
The idea behind the 'soft' fabric is it has multiple layers of inner lining and what I imagine to be as self rigidising fabrics. These things are literally future exoplanetary spacewar suits. That and for 'showcase' purpose I like the visual look of a 'center' heavy guy, kind of makes sense from a combat standpoint since most weapons go for center of mass and extremeties protection is not as essential (and often fatiguing) compared to say just a chest rig with a trauma plate or something? That's how I imagine it to be anyways.
Reply
:iconcommanderhagen:
commanderhagen Featured By Owner Oct 18, 2012
I'd say that the armor looks pretty expensive as is and the lower leg isn't essential thus its not as protected. although it it was me id want my lower legs protected, landmines do horible things.
Reply
:iconreaper1oo:
reaper1oo Featured By Owner Sep 13, 2012
This looks to be pretty comfortable, that and I would gladly wear it if I knew about it existing!
Really like all of your designs, mostly because they look like they may be possible to make now and they have more of a feeling of power (to me) due to the the items seeming ability to use "powder" vs electrical (or something).
I must ask though: "Which faction, if any, do you 'go' for?"
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 16, 2012  Professional Digital Artist
Thank you! I like propellant based ballistic weapons too :) Dakka dakka vs pewpew! :) Far more violent.

I used to love Vanu and for their relatively elegant space-knight like design, driftastic APC magriders and flying MAXes. The current iteration, i dunno what happened there. Seeing how I used to play TR and they seem the least changed, semi-functional feel...I think I will go with TR :)
Reply
:iconreaper1oo:
reaper1oo Featured By Owner Sep 16, 2012
Giving praise where it is earned is easy! Propellant based ballistic weapons also are more entertaining to shoot, I would think, as well!

The way you describe the Vanu gives them/the "generation" spoken of a very smooth "flow" to their visual style, a very attractive thing to think of. I gave another, more critical, look through the factions and can see what you mean...
and noticed the TR also happen to be red, a attractive coloration if one was to say: "Screw Camo!"

For what it's worth: Thank you for providing me feedback that gave me a view I'd not thought of and would have likely been ignorant, and in such a way that happened to mirror my own desire for visual appeal!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 17, 2012  Professional Digital Artist
Haha, am honoured. :) As a general statement I don't think its that big an issue to be bright red when all the factions are fighting in some insane LSD colour scheme too, haha! I actually do think its somewhat better this time round with their realistic lighting engine, ForgeLight. A) because of the way everything seems supersaturated and high contrast anyway and B)'real-camo' skin options to balance out the trippy base colours. Now as for the old Planetside 1, one reason I played Vanu was mainly because of their relatively low-visibility colour scheme, truth be told. It was much harder to see purple blended in with a evening haze as you move through the forests, etc. Was pretty amazing then.

One of the silliest visual features in the original game, was that the higher you climb in level the more of the faction colour you reflect in your avatar's armour. I can tell you I delighted in sniping "Santa Clauses" and "King Smurfs" all day... :)
Reply
:iconmr-dr-sweetness:
Mr-Dr-Sweetness Featured By Owner Sep 4, 2012
The only thing I don't like about these infantry concepts... is that they're not in the game!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 6, 2012  Professional Digital Artist
most honoured :D I think even adding some colour to these would provide a decent middleground to the colourful nostalgia of planetside.
Reply
:iconahmadmaps:
Ahmadmaps Featured By Owner Aug 30, 2012  Hobbyist Traditional Artist
you are the best artist I ever seen, I am really stunned and amazed by the level of detail of your collection of sci-fi designs and concept art, it's Brilliantly detailed by every mean, the ideas is marvelously magnificent and original, (I always wanted to adjust and redesign the war hammer Space Marine character to give it a more realistic lock, but you surely surpassed me by every mean), you are truly the best.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 1, 2012  Professional Digital Artist
That's very flattering, but I'm sure you'll come across even better sources of inspiration :) Till then, thank you any ways! Also, about that space marine- you should do it even though you think you won't be up to par with whatever you are comparing it to, because if you keep at it, and be mindful in your improvement- you will surely keep rising in both skill and talent. Do it for yourself man :) You have nothing to lose and everything to gain.
Reply
:iconamirzand:
amirzand Featured By Owner Aug 24, 2012  Professional Digital Artist
Love his helmet Kai , nicely done , I rather to see those heavy armor on his leg too , of course Overweight will make him slow like juggernauts , haha :) waiting for the game
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 25, 2012  Professional Digital Artist
Me too.. Just hoping to see if more of my stuff makes it in <_< or at least survive the translation process..
Reply
:iconamirzand:
amirzand Featured By Owner Aug 27, 2012  Professional Digital Artist
they will brother , keep'em coming :)
Reply
:iconknightofspades:
KnightofSpades Featured By Owner Aug 15, 2012
Very cool realistic sci fi style1 Awesome work!
Reply
:iconaccau:
accau Featured By Owner Aug 13, 2012
Просто круто Кай! Я наконец то дождался от тебя чертежей! :)

Awesome Kai!!!
Reply
:iconthevampiredio:
thevampiredio Featured By Owner Jul 29, 2012  Professional Digital Artist
the trailer is jizztastic!:D
didnt play planetside 1 before. this one looks good. would definitely give it a try.
Reply
:icontheartiko:
TheArtiko Featured By Owner Jul 29, 2012
love where you are going with the whole concept
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
thanks man :) Unfortunately I think they didn't! Oh well :)
Reply
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