Shop Mobile More Submit  Join Login
×




Details

Submitted on
July 26, 2012
Image Size
613 KB
Resolution
1997×1200
Submitted with
Sta.sh
Link
Thumb
Embed

Stats

Views
73,194 (39 today)
Favourites
1,848 (who?)
Comments
127
Downloads
2,598 (1 today)
×
PLANETSIDE 2 Pre-Viz: SF-1B MOSQUITO by ukitakumuki PLANETSIDE 2 Pre-Viz: SF-1B MOSQUITO by ukitakumuki
Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

---------------------------------------------------------
Planetside 2 is out soon! Watch the trailer here: [link]
---------------------------------------------------------

---------------------------------------------------------
Current Planetside 2 design, and Planetside 1 design.
[link]
---------------------------------------------------------

So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-Credit to Steve Wang/John Laurence for the copy writing and backstory unless stated otherwise.
-Concept presented in 'Nanite Grey' since its a common pool vehicle. (NS Logo designed by me)
Add a Comment:
 
:iconheavenly777protector:
Shame they didn't keep these as is/much more futuretech than the flying brick/tank look!
Reply
:iconpinkiedianepie15:
PINKIEDIANEPIE15 Featured By Owner Jun 3, 2014  Hobbyist Photographer
are you umm in army reserve or something???
Reply
:icontenpeoplez:
tenpeoplez Featured By Owner Dec 3, 2013
is this 3D or 2D?
Reply
:iconalexhansen-ralke:
AlexHansen-Ralke Featured By Owner Aug 16, 2013  Hobbyist Photographer
Just gonna say, as a Mossie pilot, I really wish they had gone with your original designs. I think the game could have used a bit of a more down-to-earth feel, as I think the current design looks a bit toony. A bit too bright, not enough edge. That said, it's still a beautiful game, and who knows where they will take it.

Of course, keep up the great work!

~Alex
Reply
:iconfimconte:
Fimconte Featured By Owner Jul 8, 2013
I use the Chrome Glass Decal to make my Mossie more like your concept art.

I don't see why anyone would use Glass Cockpit Windows in 2845~!

I guess it can be handwaved away with "It's nanites".

Either way Awesome work!
Reply
:iconzakua:
Zakua Featured By Owner May 15, 2013
So your the one! haha
Man your concepts are deadly awesome, I'll join the crowd here and say SOE shoulda stuck to your designs hands down!

Your tanks make me drool and this Mossi is sexytime! I fly the hell out of that thing in game lol.

Hope all is going well for you, good work!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner May 16, 2013  Professional Digital Artist
Thanks man. May I ask how you first came to know of my stuff?
Reply
:iconmeowmeowmeow21:
Meowmeowmeow21 Featured By Owner May 12, 2013
reminds me of the Venom Patrol Craft from Command and Conquer Tiberium Wars [link]
Reply
:iconl0d1z:
l0d1z Featured By Owner Mar 21, 2013
The current mossy is very similar to this, only a few differances.

Cheers!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Apr 29, 2013  Professional Digital Artist
different enough to bug me but happy nontheless!
Reply
:iconcoldcity:
ColdCity Featured By Owner Mar 5, 2013
Wow, you designed the mosquito? I have flown that thing like...200+ times.
Reply
:icondarkr0nin:
Darkr0nin Featured By Owner Jan 4, 2013  Student General Artist
It's too bad the Mozzie launched with the actual game doesn't look nearly as cool as this
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jun 30, 2013  Professional Digital Artist
As you might imagine its hard to say thank you in this context, but thanks :p
Reply
:iconyikari:
Yikari Featured By Owner Dec 8, 2012
And here I thought some of those vehicle designs past and present that are floating around the game's forum looked familiar.

Real shame about the canopy - especially since they are still empty inside even on manned VTOLs in-game. Personally, I think that the 'viewing surface' lighting up as if becoming transparent on the start-up directly after the launching sequence would've been cooler...
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 28, 2013  Professional Digital Artist
right on man!
Reply
:iconragnarok6664:
Ragnarok6664 Featured By Owner Nov 26, 2012  Hobbyist Traditional Artist
Sweet design, have flown it in-game [PlanetSide2] aswell, a real treat :thumbsup: For the Terran Republic! ;p
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jan 10, 2013  Professional Digital Artist
:D
Reply
:iconkaluhs:
KALUHS Featured By Owner Nov 17, 2012  Hobbyist General Artist
][D.][.][\/][.][D! i like it
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 20, 2012  Professional Digital Artist
Thanks! Sorry, what does the arrangement of icons spell again? Omg it says P.I.M.P haha nice!
Reply
:iconmeganbednarz:
meganbednarz Featured By Owner Nov 8, 2012   General Artist
The "hardened cockpit" makes it look kinda like a UAV O_O ... even more protection ;)
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 20, 2012  Professional Digital Artist
Yup, that was the idea :) Glad you like it
Reply
:iconlkj0987654321:
lkj0987654321 Featured By Owner Oct 29, 2012
Heavens, these designs are gorgeous. It really does pain me that they went with more conventional sci-fi aesthetics over the hardened-looking, impersonal vehicle designs I see here, although your Mosquito's silhouette is still in the game. Your infantry designs are delightful, especially that opaque-visor TR uniform.

Did you also design the Nanite Systems logo?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 4, 2012  Professional Digital Artist
Thank you kindly! Yes, I did design the NS logo. It seemed to work well thematically, slightly cheesy aerospace corporate sci fi look with the whole 'embodiment of progress in the form of an arrow!' that I went and cleaned it up after the first rough draft. The team I worked with 2 years back didn't complain either, so yeah. :p
Reply
:iconlkj0987654321:
lkj0987654321 Featured By Owner Nov 4, 2012
Haha, the fact that it actually contains the parent organization's abbreviation puts it a step above the other logos in the game.

I don't suppose that it was inspired by the logo for the similar-in-role Anaheim Electronics, was it?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 20, 2012  Professional Digital Artist
Anaheim Electronics was never used as a direct ref but I am a gundam fan, and I won't deny the possibility it must have stuck :D But the main thing about the NS logo that made me tune it even moreso in that direction is the fact that the lower tail of the S links up with the N to create the shape of an arrow pointing upwards. That was too convenient not to pass on. :p

I don't even see other logos in the game :( Only company names, which is unfortunate. It would have been so cool to actually see thoughtful associations made between gear, facilty, all that fluff. I hope they work that in eventually.
Reply
:iconricharddoble:
richarddoble Featured By Owner Oct 27, 2012  Professional General Artist
you are killing me!!!!!!!!! too good!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 4, 2012  Professional Digital Artist
dood, cmon!
Reply
:iconmax-dunbar:
Max-Dunbar Featured By Owner Sep 4, 2012  Professional
this is wicked
Reply
:iconrobintherude:
RobinTheRude Featured By Owner Aug 22, 2012
As someone who will most likely be spending hour after hour behind the stick of one of these, I genuinely wish these earlier designs had been kept. You should be proud of your and your team's work nevertheless.
Reply
:iconkheng:
kheng Featured By Owner Aug 16, 2012  Hobbyist Digital Artist
Love the design :) very clean and nice details
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 19, 2012  Professional Digital Artist
thanks man! An honour :D
Reply
:iconkheng:
kheng Featured By Owner Aug 19, 2012  Hobbyist Digital Artist
Just wondering, is it painted onto a raw 3d render or purely 2d?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 25, 2012  Professional Digital Artist
The former :) raw model ia visibile to the left of the presentation, ghosted out
Reply
:iconflaketom:
flaketom Featured By Owner Aug 7, 2012
LOve the overall design, and especially the front!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 11, 2012  Professional Digital Artist
thanks!! Heavily inspired by Global Hawk and similar drone radome heads :D Lots of back and forth though, cause at first the team felt it too phallic. Took them a while to get familiar with drone heads haha
Reply
:iconflaketom:
flaketom Featured By Owner Aug 14, 2012
Yeah I thought it is a drone, until I had a look at the old design. Only then I realized it is manned. Would've been such a sweet drone.
Reply
:iconsketcheth:
sketcheth Featured By Owner Aug 2, 2012  Professional Digital Artist
These things are goooorgeous every one and I really appreciated hearing you talk about your perspective on the project as a whole. What an awesome opportunity for you! Congrats, man. :+fav: Just for the story.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 4, 2012  Professional Digital Artist
Very honoured you bothered to read it! :) Cheers!!
Reply
:iconmeisan:
meisan Featured By Owner Jul 31, 2012  Professional General Artist
Congratulation for you,it's sound cool and so honor to working on a project like this.That's like great leap:),the design came out nicely rendering,have strong sense of graphic element like ever and it's quite fun to reading through description it make viewer understand what's behind this design more,excellent .please keep it up.
Reply
:icona90srtd:
a90srtd Featured By Owner Jul 30, 2012
Wow!! it's really nice design
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 31, 2012  Professional Digital Artist
cheers!
Reply
:iconthevampiredio:
thevampiredio Featured By Owner Jul 29, 2012  Professional Digital Artist
sweet design!! this is un-man right?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
Manned :) READ THE DESCRIP :stab:
Reply
:iconthevampiredio:
thevampiredio Featured By Owner Jul 31, 2012  Professional Digital Artist
lol.
Reply
:iconarchonzero:
Archonzero Featured By Owner Jul 28, 2012
Sweet mosq, reminiscent of Deus Ex scifi style futuristic drone craft.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 28, 2012  Professional Digital Artist
thanks! It was hard trying to recreate that hunched look. It took the longest to plan, of all the vehicles I had to do :|
Reply
:iconhazzard65:
Hazzard65 Featured By Owner Jul 27, 2012  Professional Digital Artist
I am soooo freakin jeleous of you right now!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 29, 2012  Professional Digital Artist
Sighhhh, I'd be happy to oblige if the design was kept intact...

so hows the olympics over there? <_<
Reply
:iconhazzard65:
Hazzard65 Featured By Owner Aug 8, 2012  Professional Digital Artist
Well I was only interested in one event which my fiend was competing in... other than that I haven't really been watching much of it.

As for your design not being maintained... dude you worked on PS2 at a pre-pro stage, you know that at that early a stage its anybodies guess what happens to the design in the end. I personally think you did an oustanding job... and fuck it PS2 man! YOU WORKED ON PS2! SO FUCKING COOL!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 11, 2012  Professional Digital Artist
True, true. I guess then the only thing that sucked was the fact the entire original team is no longer on the project, and along with that, the promise of my work being left unmolested also died with their departure :) I wouldn't have been so upset if it wasn't for the mass layoffs at SOE and the ensuing changes to the roster, project etc.

So the big question now is: WHAT DID YOU PLAY AS?
Reply
Add a Comment: