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July 26, 2012
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PLANETSIDE 2 Pre-Viz: SF-1B MOSQUITO by ukitakumuki PLANETSIDE 2 Pre-Viz: SF-1B MOSQUITO by ukitakumuki
Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
[link]
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-Credit to Steve Wang/John Laurence for the copy writing and backstory unless stated otherwise.
-Concept presented in 'Nanite Grey' since its a common pool vehicle. (NS Logo designed by me)
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:iconpinkiedianepie15:
PINKIEDIANEPIE15 Featured By Owner Jun 3, 2014  Hobbyist Photographer
are you umm in army reserve or something???
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:icontenpeoplez:
tenpeoplez Featured By Owner Dec 3, 2013
is this 3D or 2D?
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:iconalexhansen-ralke:
AlexHansen-Ralke Featured By Owner Aug 16, 2013  Hobbyist Photographer
Just gonna say, as a Mossie pilot, I really wish they had gone with your original designs. I think the game could have used a bit of a more down-to-earth feel, as I think the current design looks a bit toony. A bit too bright, not enough edge. That said, it's still a beautiful game, and who knows where they will take it.

Of course, keep up the great work!

~Alex
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:iconfimconte:
Fimconte Featured By Owner Jul 8, 2013
I use the Chrome Glass Decal to make my Mossie more like your concept art.

I don't see why anyone would use Glass Cockpit Windows in 2845~!

I guess it can be handwaved away with "It's nanites".

Either way Awesome work!
Reply
:iconzakua:
Zakua Featured By Owner May 15, 2013
So your the one! haha
Man your concepts are deadly awesome, I'll join the crowd here and say SOE shoulda stuck to your designs hands down!

Your tanks make me drool and this Mossi is sexytime! I fly the hell out of that thing in game lol.

Hope all is going well for you, good work!
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:iconukitakumuki:
ukitakumuki Featured By Owner May 16, 2013  Professional Digital Artist
Thanks man. May I ask how you first came to know of my stuff?
Reply
:iconmeowmeowmeow21:
Meowmeowmeow21 Featured By Owner May 12, 2013
reminds me of the Venom Patrol Craft from Command and Conquer Tiberium Wars [link]
Reply
:iconl0d1z:
l0d1z Featured By Owner Mar 21, 2013
The current mossy is very similar to this, only a few differances.

Cheers!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Apr 29, 2013  Professional Digital Artist
different enough to bug me but happy nontheless!
Reply
:iconcoldcity:
ColdCity Featured By Owner Mar 5, 2013
Wow, you designed the mosquito? I have flown that thing like...200+ times.
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