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PLANETSIDE 2 Pre-Viz: SF2B Reaver by ukitakumuki PLANETSIDE 2 Pre-Viz: SF2B Reaver by ukitakumuki
Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
[link]
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-Credit to Steve Wang/John Laurence for the copy writing and backstory unless stated otherwise.
-Concept presented in 'Nanite Grey' since its a common pool vehicle. (NS Logo designed by me)
-The Brief was to give Nanite Systems a rather ironic 'corporate sleekness' to the design, since it is an arms manufacturer to the three factions, branding would be important to showcase its presence on the battlefields of Auraxis and beyond. I had lots of fun working in the curves and contrast between what could be made 'pretty' and what had to be left functional.
-Massive homage to the Apache of course, and the twin feed on my favourite ATE updated Super Hind. Planetside players will know of the ammunition system, so the twin feed would probably be an interesting addition that allows gunrunners to stock mixed feeds to deal with secondary threats and return alive.
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:iconshjonw:
ShjonW Featured By Owner Mar 26, 2014  Hobbyist Digital Artist
dude how do i get this good.
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:iconjaca109:
Jaca109 Featured By Owner Jan 8, 2014
It's a shame they replaced the cockpits with glass. Especially since in the current version of the game, the pilot still isn't displayed. They cut your model's contemporary sci-fi look and replaced it without adding the most required component.
Reply
:iconfr0styn1nja77:
Fr0styN1nja77 Featured By Owner May 31, 2013  Hobbyist Digital Artist
you are my new favorite everything. i love you. this is what it should be like
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:iconhenrykhaung:
henrykhaung Featured By Owner Apr 24, 2013  Hobbyist Artist
Dang!This version of reaver is cooler than the game.
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:iconandylc:
andylc Featured By Owner Feb 21, 2013
wat, I didn't know Planetside looked this good
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:iconnollieflipx:
NollieFlipX Featured By Owner Jan 14, 2013  Professional Digital Artist
This Reaver is absurdly more cool and interesting than actual PS 2's Reaver, although it's not quite fitting with the idea of "we greab all mining machinere we could to make guns" from the NC it's still look quite amazing. IMHO this one you made should substitute de current Mosquito.
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:iconbriarseiberlyn:
BriarSeiberlyn Featured By Owner Nov 7, 2012  Hobbyist General Artist
It's AWESOME!!! but how does it hover?
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:iconukitakumuki:
ukitakumuki Featured By Owner Nov 20, 2012  Professional Digital Artist
Thanks! Check out youtube videos of Planetside 2 Reaver :)
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:iconbriarseiberlyn:
BriarSeiberlyn Featured By Owner Nov 8, 2012  Hobbyist General Artist
Can you draw a three view of this?
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:iconbriarseiberlyn:
BriarSeiberlyn Featured By Owner Nov 7, 2012  Hobbyist General Artist
I actually thing i will build this out of foam, and than add RC Electronics. Instead of Heli blades or UFO technology, I will put to EDF fan units on the sides like the Avatar Scorpion Gunship, if you don't mind.
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