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PLANETSIDE 2 Pre-Viz: SF2B Reaver by ukitakumuki PLANETSIDE 2 Pre-Viz: SF2B Reaver by ukitakumuki
Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design, and Planetside 1 design.
[link]
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-Credit to Steve Wang/John Laurence for the copy writing and backstory unless stated otherwise.
-Concept presented in 'Nanite Grey' since its a common pool vehicle. (NS Logo designed by me)
-The Brief was to give Nanite Systems a rather ironic 'corporate sleekness' to the design, since it is an arms manufacturer to the three factions, branding would be important to showcase its presence on the battlefields of Auraxis and beyond. I had lots of fun working in the curves and contrast between what could be made 'pretty' and what had to be left functional.
-Massive homage to the Apache of course, and the twin feed on my favourite ATE updated Super Hind. Planetside players will know of the ammunition system, so the twin feed would probably be an interesting addition that allows gunrunners to stock mixed feeds to deal with secondary threats and return alive.
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:iconshjonw:
ShjonW Featured By Owner Mar 26, 2014  Hobbyist Digital Artist
dude how do i get this good.
Reply
:iconjaca109:
Jaca109 Featured By Owner Jan 8, 2014
It's a shame they replaced the cockpits with glass. Especially since in the current version of the game, the pilot still isn't displayed. They cut your model's contemporary sci-fi look and replaced it without adding the most required component.
Reply
:iconfr0styn1nja77:
Fr0styN1nja77 Featured By Owner May 31, 2013  Hobbyist Digital Artist
you are my new favorite everything. i love you. this is what it should be like
Reply
:iconhenrykhaung:
henrykhaung Featured By Owner Apr 24, 2013  Hobbyist Artist
Dang!This version of reaver is cooler than the game.
Reply
:iconandylc:
andylc Featured By Owner Feb 21, 2013
wat, I didn't know Planetside looked this good
Reply
:iconnollieflipx:
NollieFlipX Featured By Owner Jan 14, 2013  Professional Digital Artist
This Reaver is absurdly more cool and interesting than actual PS 2's Reaver, although it's not quite fitting with the idea of "we greab all mining machinere we could to make guns" from the NC it's still look quite amazing. IMHO this one you made should substitute de current Mosquito.
Reply
:iconbriarseiberlyn:
BriarSeiberlyn Featured By Owner Nov 7, 2012  Hobbyist General Artist
It's AWESOME!!! but how does it hover?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 20, 2012  Professional Digital Artist
Thanks! Check out youtube videos of Planetside 2 Reaver :)
Reply
:iconbriarseiberlyn:
BriarSeiberlyn Featured By Owner Nov 8, 2012  Hobbyist General Artist
Can you draw a three view of this?
Reply
:iconbriarseiberlyn:
BriarSeiberlyn Featured By Owner Nov 7, 2012  Hobbyist General Artist
I actually thing i will build this out of foam, and than add RC Electronics. Instead of Heli blades or UFO technology, I will put to EDF fan units on the sides like the Avatar Scorpion Gunship, if you don't mind.
Reply
:iconchuckwalton:
ChuckWalton Featured By Owner Oct 15, 2012  Professional Digital Artist
How many times are you going to keep sending me back to the drawing board ? >-__-<

Awesome construct, aesthetically appealing and its functionality so epic! I am so impressed with your ideas of no glass cockpits for this design! What software are you using for this?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Oct 18, 2012  Professional Digital Artist
Google Sketchup boss :D
Reply
:iconchuckwalton:
ChuckWalton Featured By Owner Nov 5, 2012  Professional Digital Artist
Boss is right, and your a beast with it! Looks like I have some experimenting o do. Once again I find you guilty of over exposing me to excessive inspiration syndrome.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 20, 2012  Professional Digital Artist
yeahh yeahhhh :p *hand waves*
Reply
:iconquesocito:
Quesocito Featured By Owner Sep 28, 2012  Hobbyist Digital Artist
hey i was reading the last post by livefire. I fly heli's in the military and i cant think how difficult it would be to fly a gunship if the freaking thing didnt have someone else managing the weapons.. from what i understand here in the game its a single pilot (no "gunner"?) thats just crazy... i definitely prefer this concept here to what it sounds like in the game. I love all the design work u've done here!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jan 10, 2013  Professional Digital Artist
They have to make it simplified I guess.. the Liberator bomber/gunship on the other hand.. that seats up to 3 crew. Pilot/Artillery gunner/Tailgunner. I really enjoy it from time to time! I have the artillery gunner act as navigator since most of our success depends on him, myself as the pilot is just an extension of his will, and the tailgunner... well most of the time we don't bother with one :p Its practically useless given the crazy thrust vectoring you can do in the game and the lack of a defined cockpit boundary/HUD markers so its 99% of the time impossible to instantly know where you are aiming, as the gunners, in relation to the Liberator's axis. Its an incredibly horrible oversight on the dev's part, imo.
Reply
:iconlivefire1:
Livefire1 Featured By Owner Sep 12, 2012
For those who don't know In PS2 beta they have put mini engines on the wings where the missile racks belong and made the wings rotate on an axis so the engines can face up and strait ahead. This of course has forced the missile racks to stupid support poles that stick out of the side of the fuselage, something like they did to Vietnam Huey helicopters so they could carry machine guns and rockets. Very jerry rigged looking, being this vehicles design was what I was most excited about using in PS2 I'm very disappointed they just didn't use the model you made them and they advertised in all the beta art before the actual beta. I am fine with the glass cockpit but I wish it was still a little more armored looking like yours and the Apaches and if they put more screens/controls and stuff in the cockpit so it looked more real to.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jan 10, 2013  Professional Digital Artist
Thanks for the vote of confidence man :) Its been months now so its definitely out of my 'system haha.
Reply
:iconlivefire1:
Livefire1 Featured By Owner Sep 12, 2012
This is awesome dude I was always wondering who designed the new Reaver, I am really pissed they have have changed it in the Beta and now it does not look as cool/realistic as this one does. Hopefully they will change it back, I have been telling TRay the PS art directer to change it back to this design and make it at least have the option of being 2 person so it can work like an Apache. Any one who know how and AH-64 Apache long bow works and has played ARMA 2 will know it is more fun then any other vehicle to operate with a friend.
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:iconukitakumuki:
ukitakumuki Featured By Owner Sep 27, 2012  Professional Digital Artist
Wow. I don't know what else to say other than thanks, really. Lol. I'm just honoured someone agrees with the design here, and especially from the point of view of a gamer. Doubly so because Planetside 2 aims to follow in the footsteps of the very same successful fps franchises that you're referring to (I am not for or against that trend btw, but I feel if they wanna do it, they should do it properly and objectively and not make a half-assed mindless frankengame... either go one extreme or another, planetside 1 mechanics or BF/COD style mechanics)
Reply
:iconhazzard65:
Hazzard65 Featured By Owner Aug 8, 2012  Professional Digital Artist
Right... this is by far THE coolest thing i've ever seen you do. It is my favourite uki piece.

Awesome. It reminds me of the dragon from BF2142... another VTOL I just fucking ADORED.
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:iconukitakumuki:
ukitakumuki Featured By Owner Aug 11, 2012  Professional Digital Artist
honoured man :) Shame i didn't play much 2142... I did love the walkers tho :p
Reply
:iconflaketom:
flaketom Featured By Owner Aug 7, 2012
drop dead grogeous! To bad they chnaged the design to glass cockpits, as I absolutely dig the closed canopy design! BUt still amazing!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 11, 2012  Professional Digital Artist
thanks man, means alot to me when the designers I respect prefer the original version to the new one. At least I feel I'm doing something right for people with similiar tastes! :D
Reply
:iconflaketom:
flaketom Featured By Owner Aug 14, 2012
you do stuff right sure as hell :D
Reply
:iconmeisan:
meisan Featured By Owner Aug 6, 2012  Professional General Artist
I like the point that when you design these stuff you're very well thought about it's functional.it's easily seen from your description on piece,very delicate and inspiring.
Reply
:iconusszumwalt:
USSZumwalt Featured By Owner Jul 31, 2012
looks like a UCAV
Reply
:icona90srtd:
a90srtd Featured By Owner Jul 30, 2012
it is a very nice future attack halicopter, so i like.
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:iconukitakumuki:
ukitakumuki Featured By Owner Jul 31, 2012  Professional Digital Artist
thank you man!
Reply
:iconthevampiredio:
thevampiredio Featured By Owner Jul 29, 2012  Professional Digital Artist
love it!!:D
Reply
:iconmrjumpmanv4:
MrJumpManV4 Featured By Owner Jul 28, 2012  Hobbyist Digital Artist
i loathe you...
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 28, 2012  Professional Digital Artist
:) Sorry it didn't live up to expectations!
Reply
:iconmrjumpmanv4:
MrJumpManV4 Featured By Owner Jul 30, 2012  Hobbyist Digital Artist
No no no, i mean i loathe you cause of your mad skills, this is probably my favorite sketchup model of all time. it's a jealousy kinda loathe.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
haha, okay. Thank you then :) I was concerned you felt I had bastardised the original in someway.
Reply
:iconmrjumpmanv4:
MrJumpManV4 Featured By Owner Jul 30, 2012  Hobbyist Digital Artist
Not at all, especially considering the last design (whatever it was) is 10 years old.
Reply
:iconarchonzero:
Archonzero Featured By Owner Jul 28, 2012
Love it, this design is the one they chose then? I kinda wish the reaver was still a common pool fighter, I loved using them as a vanu pilot.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 28, 2012  Professional Digital Artist
Thanks, yeah, it seems from the released pics that it is. re: common pool.... omg dont get me started, so do i... I think what happened is when they got really serious about polarising the art direction of each faction, they literally gave all the rounded, sleeker stuff to the TR and the heavy, chamfered and angular stuff to the NC. I dreamt of the day i'd see my reaver in black and red lights flying in the dark :p NOT GONNA HAPPEN I GUESS haha
Reply
:iconkernda03:
kernda03 Featured By Owner Jul 27, 2012
ok there are lots of cool gunship designs but this is.......just............so.........awesome i cant belive it, it reflects on a sleek, cool, futuristic future or combat. (love ur taste)
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 29, 2012  Professional Digital Artist
honoured! :) I love gunships more than anything, so it was a real challenge to decide how best to approach this. One thing I'm quite proud of, that they took into the game version, was the fact that this craft's propulsion system is integrated with the main fuselage and not external. While physically impractical, I thought it paid off in terms of visual language, like it was a real flying tank, all nice and secure with no obvious 'weakspot' to shoot at.
Reply
:iconmagenguy:
magenguy Featured By Owner Jul 27, 2012  Hobbyist General Artist
I love you
Reply
:iconramaeschlimann:
ramaeschlimann Featured By Owner Jul 27, 2012
Apache Style. I like it.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 29, 2012  Professional Digital Artist
:D
Reply
:iconkwibl:
Kwibl Featured By Owner Jul 27, 2012  Professional Digital Artist
Been looking forward to PS2 for a few months, but seeing this stuff i really wish they had kept some of your harder sci-fi designs over some of the more "camp" sci-fi designs they've got right now. Particularly this one, it looks fantastic.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 29, 2012  Professional Digital Artist
Thanks man, I'm flattered. Curiously, what makes the new Reaver campy/different than this one for you?
Reply
:iconkwibl:
Kwibl Featured By Owner Jul 29, 2012  Professional Digital Artist
It's not so much the Reaver, i actually think that's one of the best looking vehicles in the game currently, it's pretty close to your own design. The aircraft in general feel alright, though i think they'd still look better with your enclosed cockpit look.
It's mostly the infantry and the ground vehicles that feel a bit camp in my opinion. A lot of infantry armour looks a bit too super heroish, and some of the ground vehicles just look a bit too soft.

NC seem to come out on top with the good designs in my opinion because they've been given everything that's blocky and angular with vehicles, but every faction's light infantry seems too under-armoured to me. The current "heavies" to me would be a medium.

Did you do any MAX designs out of curiosity? Or did another artist handle them?
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 29, 2012  Professional Digital Artist
Didnt get to touch a MAX sadly ;( I shouldve just spent a few weekends doing some and offering em up for free eh ;)

I agree with regards to the infantry.. at first i wanted to really homage the old designs (you can see the motocross style helmets on placeholder 'just for scale' troops in both tank illustrations.. these were drawn way before i officially sat down to concept the troops under a "no sci fi moto helmets! Try for realism" direction. And then now I see some very familiar looking helmets, esp for the TR ;p And even then the proportions feel on the 'light' side, so i definitely get what you mean. They do seem to keep on changing and tweaking ther designs though, esp. The TR MAX. Now its rocking a Monev the Gale meets army of two look, thats the best i can describe it anyway hehe! I am still anxiously awaiting to see what else they have yet to reveal!
Reply
:iconkwibl:
Kwibl Featured By Owner Jul 29, 2012  Professional Digital Artist
I think the NC max looks pretty great, only one i'd really refuse to drive would be the vanu one, think that coulda benefitted from a slightly less human design (chest that encompasses the head in one blocky piece?)

What i really want to see is some more of the customisation options, i've seen a couple of things on the max units which change their look pretty significantly - the NC max has one option which basically bolts even more armour to it to make it look heavier, which is great. Would love to see similar stuff for Infantry, or at the very least an option for every soldier to have some form of full-face mask on their helmet. Not a fan of judge dredd style helmets that show the lower half of the face, so i definitely appreciate when a game lets me go for full concealment even if i pick a light class.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
Agreed through and through.

THIS: [link]

Is what made me want to play vanu. Honest. Purple weedsmoking alien barney colours then, didn't really bug me. The orange nasa-gold feeling visors and the sleek knight-like lines on the MAX were what sold me, that and the ability to fly was just zomgawesome. Its like some Japanese Gasaraki armour but made more slender and campy, and perfectly palatable at the time. haha!

As for the half-visor, that didn't bother me cause I spent most of the time in a Medium armour with the gasmask looking headgear, which was doubly awesome next to the laughable TR and NC counterparts. :x
Reply
:iconkwibl:
Kwibl Featured By Owner Jul 30, 2012  Professional Digital Artist
Yeah the original one looks pretty sweet, very looming and slightly none human.

Will you be playing Vanu in PS2? I'm still pretty undecided, but leaning towards NC.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jul 30, 2012  Professional Digital Artist
Not Vanu, not anymore. Haha.

I am leaning towards TR but i am sooo torn. My favourite designs have fallen over to the smurfs but my love for ballistic weaponry tempts me to go with TR. The colours on the NC are just too sickening for my tastes :( Then again.. the new camo skins should help offset them. HMMM. choices, choices.
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