Shop More Submit  Join Login
×




Details

Submitted on
July 27, 2012
Image Size
574 KB
Resolution
1600×1131
Submitted with
Sta.sh
Link
Thumb
Embed

Stats

Views
59,020 (1 today)
Favourites
902 (who?)
Comments
76
Downloads
2,266
×
PLANETSIDE 2 Pre-Viz: Terran Republic Gear by ukitakumuki PLANETSIDE 2 Pre-Viz: Terran Republic Gear by ukitakumuki
Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

---------------------------------------------------------
Planetside 2 is out soon! Watch the trailer here: [link]
---------------------------------------------------------

---------------------------------------------------------
Current Planetside 2 design, and Planetside 1 design.
[link]
---------------------------------------------------------

So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-I was tasked with coming up with modular attachments and gear in order to make a 'faction uniform'. These would need to look good together, as best as possible, given the proposed freeform structure in which a player could outfit him/herself. The way a player model is put together would also affect the attributes of the character, leading to the creation of classes and roles.
Add a Comment:
 
:iconacebird1234:
acebird1234 Featured By Owner Sep 1, 2013  Hobbyist Traditional Artist
Inpressive technology.Though I don't think this gear is made for the military buyers.
Reply
:iconandylc:
andylc Featured By Owner Feb 21, 2013
Man, you do really really great hardened visors. From years ago with Hullbreach to today, theres an Ukitakumuki groove to them.
Reply
:iconpointcaliber:
PointCaliber Featured By Owner Jan 13, 2013  Hobbyist General Artist
If I saw TR wearing this outfit I would turn my head and run... but unfortunately not. :(
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jun 30, 2013  Professional Digital Artist
aw :) thanks
Reply
:iconnebelung13:
Nebelung13 Featured By Owner Jan 9, 2013  Student Digital Artist
Your concept is hands down better then the flashy, candy coloured planetside 2 thing.

It boggles my mind( about planetside2 beta), why is it that in the future camouflage suddenly is a non-existing.

Cheers
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jun 30, 2013  Professional Digital Artist
:) Am honoured by the sentiment, and I am tired of having to agree so I'll just say thanks :p
Reply
:iconnebelung13:
Nebelung13 Featured By Owner Jan 9, 2013  Student Digital Artist
*non existing thing
Reply
:iconpokeyslowpoke:
PokeySlowpoke Featured By Owner Dec 28, 2012
Angry Joe Army ftw \o/
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Mar 29, 2013  Professional Digital Artist
lol yess
Reply
:iconsomekindaspy:
SomeKindaSpy Featured By Owner Dec 20, 2012
Aww... No Vanu Sovereignty?
Reply
Add a Comment: