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Poly.nation by ukitakumuki Poly.nation by ukitakumuki
EDIT! : colour variants and different polycore camo schemes, refined 'anatomy'

2 hours, PSCS2, Airbrush tool


If there was a mod idea id love to do once my time is freed up, it would be this one right here. For the Source engine, and HL2, of course :D

Its full-on team based action multiplayer, with a free-form character building/fort-constructing twist. Its meant to be easy to pick up and play on the surface, perfect for those 'i need to kill something now' moods, but offers a very expansive, deep and engaging custom creation routine that promises infinite possibilities for dynamic gameplay.

You are a polymorph unit* that was created to wage wars on distant soil, able to withstand extreme gravity, pressure and generally hostile environments. Every year, new cores[they're classified under armour divisions] of units are manufactured and shipped to off world colony barracks to maintain the siege of alien galaxies. One fine day, the master race finds itself alone in its own dominion.

Abandoned, millenia of corrosion, weathering, and generally the passing of time itself have caused entire poly-Cores to malfunction or venture beyond mission protocol, gaining advanced sentience or just going plain bonkers. The largest deviation factor would be the need to replace and resupply individual units, for want of a prolonged core. As far as "emotions"/raw logic run, genocide as a means of replication and harvesting of nanofluid is perfectly acceptable... a requirement to survive. The evolution of the cores, to meet objectives long-lost in time.

The poly-nation, now divided into infinite sub-groupings, is flung into disarray as the new war for dominion begins.

Weapons are fully customisable with attachments and upgrades to suit a wide spectrum of playstyles; polymorphs can redefine their features, geometry, size etc with a selection of growth options, as well as a full blown dynamic melee combat system in place. Think 'playdough' gone evil. Walking, screaming, shooting, slashing. Think Sandman from spiderman, think eight legged mutant clay monsters.

Junk themed prefab-refab structures littering the battlefields, heavily reconfigurable and destroyable bases via realigning/constructing/melding barricades and sections; a world where every object can be used as a shelter, shield or weapon..even a trap... severable bodyparts can be blown off with a custom damage model, and ragdoll-inducing stun attacks help to elevate the sensations of battle in this smooth-paced, tactical-action RPG.



Without going into even more detail, i leave you with the very first mood sketch of what i envision the polys to feel like, and the range of customisation and outrageous flexibility that players can hope to enjoy.


(yes, that is a sledgehammer/hi-caliber MG)


:faint:


* The polymorph in the game is a next generation nanotech-formed drone. This liquid based nanoform is highly adaptable and can repair itself and can learn to replicate itself over time. A single canister of the stuff can lead to a poly community being formed out of mere spacerock over time.
_________________
pol·y·morph ( P ) Pronunciation Key (pl-môrf)
n.
Biology. An organism characterized by polymorphism.
Chemistry. A specific crystalline form of a compound that can crystallize in different forms.
Add a Comment:
 
:icontechy-ben:
Techy-Ben Featured By Owner Apr 10, 2013
Wait, did someone make this a game? "Minimum" sounds a lot like this idea. [link]
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:iconukitakumuki:
ukitakumuki Featured By Owner Apr 24, 2013  Professional Digital Artist
ooooh that looks so cool. Except i'd say that minimum is more a LEGO/minecraft type aesthetic :)
Reply
:icontechy-ben:
Techy-Ben Featured By Owner Apr 24, 2013
Yes. I've no idea if they captured your idea of customizable "forms" and shapes. Really would like to see your idea as a game. "Poly Nation"? :P

With procedural animations, character customization etc. Even base building. With bright colours.

You could balance it too. With each addition a robot would become heavier, and move slower. Each addition requires more "power". Or even requiring longer to re-spawn for higher level characters. So there would always be a draw back for any change.
Reply
:iconbilginmage:
bilginmage Featured By Owner Oct 6, 2011
It has such an Ambiance, Atmosphere, the Colors work very well.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Nov 3, 2011  Professional Digital Artist
aw cheers man!
Reply
:iconlimey-boy:
Limey-Boy Featured By Owner Jun 13, 2011  Student General Artist
I'm seriously willing to pay you to make this. Call me when your ready.
Reply
:iconendflux:
Endflux Featured By Owner Jan 19, 2011  Hobbyist Digital Artist
Hah, i love this!
Reply
:icontechy-ben:
Techy-Ben Featured By Owner Oct 19, 2010
Hope you get to make it real one day. Could work really well. Just thought I'd mention it, as I saw this recently, it's a similar idea, although based on pixel art.
[link]
With the likes of Minecraft becoming popular. All you need is a programmer.
Reply
:icontapediggity:
TapeDiggity Featured By Owner Sep 14, 2010  Student General Artist
Without the dramatic illumination from behind, I'd think that this would be a concept for a more comedic game like "Team Fortress 2". The characters are certainly original, and the cube designs are perfect for the augmentation gameplay you describe, but I'm not quite sure they fit the almost post-apocalyptic feel of the game's core mechanics. If these characters are constantly fighting and being forced to scavenge for spare parts, I would imagine more texture in their designs, particularly along the lines of corrosion and overall deterioration.
Reply
:iconbraise:
Braise Featured By Owner Aug 5, 2010  Hobbyist
So it's like LittleBigPlanet meets Halo, except not really Halo, and 100x cooler/customizable? Sounds like a plan.
Excellent pitch/idea, and your mood-sketch really succeeded in the setting the mood.
I'm also diggin the style you're going with; most post-apocalyptic games go with the more sterile, sepia-toned atmosphere, but I like that these refreshingly colorful 'polymorphs' are refreshingly colorful.
Reply
:iconflannalman:
flannalman Featured By Owner May 23, 2009
i would turn myself into vecta man
Reply
:iconmardukreport:
mardukreport Featured By Owner Feb 2, 2009  Professional Digital Artist
this has such a great style...the backlighting really pulls together what could have been garish and over-the-top. instead you've got this amazingly subtle, fun piece of art. really great work!
Reply
:iconmikerothevagrant:
mikerothevagrant Featured By Owner Mar 15, 2008
a beautifuly done piece, sir and a really interesting concept for a background, how aesome it would be if this ever comes to be a game
Reply
:iconherrtevik:
herrTevik Featured By Owner Feb 12, 2008
Cool christmas-present transformers.
They have gift-wrapping camo! :D

Your talent shows through their poses and sizes. You've conveyed a whole lot of character in each of these packagebots. Good work.
Reply
:iconbrangzomovia:
brangzomovia Featured By Owner Feb 7, 2008
Wow - very cool pic!
Reply
:iconkika1983:
kika1983 Featured By Owner Nov 18, 2007   General Artist
cool colours and shading!!! well done for tha characters:)
Reply
:iconpsycho-gaze:
Psycho-Gaze Featured By Owner Sep 14, 2007  Hobbyist Digital Artist
ATTACK OF THE CUBE-INOIDS!
Awesome game idea! It's great how by using just patterns and gestures, you've given these geometric beings their own personalities.
Reply
:iconmuffin-kun:
muffin-kun Featured By Owner Jul 19, 2007
I so very much love your paintings, a joy to view! :D
Reply
:iconturis2gutz:
turis2gutz Featured By Owner Jun 18, 2007  Student Digital Artist
All those sides make me dizzy :D, nice job..
Reply
:iconeesh1:
eesh1 Featured By Owner May 31, 2007
amazing..
Reply
:iconbludrgn426:
BluDrgn426 Featured By Owner May 14, 2007  Professional Digital Artist
really cool. The story reminds me of Machines, one of the very first 3D strategy games ever made.
Reply
:iconrepublicofdesire:
RepublicofDesire Featured By Owner May 1, 2007  Hobbyist Digital Artist
Interesting work though I do perfer the launch sequence in your Phantom Skies poster. Just so you know poly in American circles can have an extra meaning of polyamorous or have multiple emotional and sexual partners in on ongoing relationships. As opposed to swinging which is swapping partners. Just so you know if you get some unexpected responses.
Franco
Reply
:icontimidvampire:
timidvampire Featured By Owner Feb 25, 2007
Great lighting, shade and sky effects, man. :)
Reply
:icondmanthefirst:
DManthefirst Featured By Owner Dec 20, 2006
seems like a pretty awesome concept, but you lost me in the first paragraph.... i do have ADD, lol. nice art though. its... well, descriptors above "nice" fail me, so i hope that will suffice. cheers
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Jan 1, 2007  Professional Digital Artist
hey ill take it :D cheers back at ya.
Reply
:iconiamthemonkeyhead:
iamthemonkeyhead Featured By Owner Oct 14, 2006
You sure you don't mean an Armored Core mod?
Reply
:icontehdarkpredator:
TehDarkPredator Featured By Owner Sep 26, 2006
It somewhat reminds me of katamari...
Reply
:iconwynnter89:
wynnter89 Featured By Owner Sep 26, 2006
Wow, awesome, this is a fantastic piece, you are extremly talented !!
Reply
:icontehdarkpredator:
TehDarkPredator Featured By Owner Sep 12, 2006
Mmm. Katamari Damacy meets MechWarrior. Interesting :+fav:
Reply
:iconcassandra-project:
Cassandra-Project Featured By Owner Sep 5, 2006  Professional Filmographer
It looksa interesting. I am intrigued! Nice compo, and lightning.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 8, 2006  Professional Digital Artist
:D thanks Ramiro!! honoured.
Reply
:iconhar31n6er:
Har31n6er Featured By Owner Aug 29, 2006
feels like the horror-filled feeling of being in a nightmare; hiding in a valley after being persued by an enemy only to turn back and see they're closer than expected!
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Sep 1, 2006  Professional Digital Artist
hahah wth!
Reply
:iconcue-cue:
Cue-Cue Featured By Owner Aug 27, 2006
Ha ha, I love the idea! This would make a fantastic game. You have to get this out somehow, because I'm psyched to play this. It has so many possibilities and variants, it's unimaginable. Creative genius.

I should probably comment about the art now. It looks clean and sophisticated, as the flavor text leads you to believe. The figure in the middle vaguely reminds me of the samurai. I'm also a fan of the way you did the sky and clouds. Great job with this one.
Reply
:icona3art:
A3art Featured By Owner Aug 22, 2006
great work! and in just 2 hours! wow!!
Reply
:iconrinishak:
rinishak Featured By Owner Aug 21, 2006  Professional Digital Artist
Nice deviation. I like the sky and the cartoon-like shading.
Reply
:icondreamworking:
dreamworking Featured By Owner Aug 20, 2006  Professional Digital Artist
Haha, amazing as usual man!
Reply
:iconoopu:
Oopu Featured By Owner Aug 20, 2006
You know, this style reminds me a bit of Valve's Team Fortress 2; their shift in style for that particular game reflects your own quite a bit! I'm really surprised by the change, but it's interesting. Don't know how you're able to put together so many pieces...
Reply
:iconcless:
cless Featured By Owner Aug 19, 2006
thats freakn scary
Reply
:iconartmagix:
ArtMagix Featured By Owner Aug 19, 2006  Professional Digital Artist
250 words per description dummy XD

This is pretty weird... something new coming outta your account, hm, loved how you did the overall colours on this, and the designs are pretty neat too, they remind me of legos + Transformers, and what is that guy on the rigth supposed to be having on his shoulder?

Anywho, its pretty rad no doubt, so yea keep making them craaaazy drawings, and if this game is ever finished, leme test it out XD
Reply
:iconmellon:
mellon Featured By Owner Aug 19, 2006
AHAHAHAHAH, I LOVE THIS MAN! is there something you can't do well??? tell me because I'm curious.
Reply
:iconzulu-eos:
zulu-eos Featured By Owner Aug 18, 2006  Professional Digital Artist
I wanna see some transformers : D

Nice job on this.
Reply
:iconukitakumuki:
ukitakumuki Featured By Owner Aug 18, 2006  Professional Digital Artist
haha dave
Reply
:iconnorthernline:
NorthernLine Featured By Owner Aug 18, 2006
Mood, atmosphere, attention to details top marks TOP MARKS
Reply
:icontonyong:
tonyong Featured By Owner Aug 18, 2006  Professional Digital Artist
Cool ideas! Cubes and war-torn landscapes are wonderful...
Reply
:iconexocentric:
Exocentric Featured By Owner Aug 17, 2006
Beautiful...lighting and everything, I need to play that game...looks great. I really like the boxes for heads...
Reply
:iconmomoded:
MOMODED Featured By Owner Aug 17, 2006
Just Kidding . . .
Reply
:iconmomoded:
MOMODED Featured By Owner Aug 17, 2006
LOVE IT!! Sounds like my kind of game, mind if I design one for myself?
^
{ }
@_@
{ [ ] }
' ' ' '
ITS'A SQUIDY POLYMORPH!!
Reply
:iconbrickbradford:
BrickBradford Featured By Owner Aug 16, 2006  Hobbyist Digital Artist
Awesome man that looks mad, love the polygonal structure it's totally rad.
Reply
:iconsweetcorn:
sweetcorn Featured By Owner Aug 15, 2006
your work is really cool
Reply
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