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ukitakumuki

Kai Lim
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Hiya everyone,


As some of you may know, I’m an instructor at 3dsense Media School in Singapore. The school has partnered with DeviantArt for an awesome new contest, the Artist Avatar Challenge. Your task is to create an "Art-vatar" — an artistic alter ego that uses unconventional tools for their masterpiece.

Journal Image

As a member of the judging panel for the contest, I’ll be joined by my bros @Artgerm, @derrickSong, and @kunkka. This is an opportunity to:


  1. Win cash

  2. Wacom products

  3. Get a personal portfolio review from the other judges and myself! (^o^)-b


Be sure to enter by February 28th!!!


3dsense Media School provides training for 3D Animation, Game Art, Film VFX, and Motion Design, and many of my students have gone on to careers in the creative entertainment industry! Check out the contest journal below, and good luck!

LEARN MORE!
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Hope everyone's been keeping well!

I realise over the years I've gotten increasingly shite at managing my DA 'routine'. Quite frankly I find myself balacing my time with my client work, teaching endeavour(which is turning out to be a really fulfilling new chapter in life) and working on side projects that I actually find it increasingly difficult to sit down and respond to comments here like I used to. Its always been a thing of mine to respond as much as possible and I still aspire to do so when I can, but I guess I'm in a pretty frantic pace of life at the moment. And I hope that my lack of replies do not come off as apathy or worse. I enjoy reading all the comments and critique and am thankful for your time in letting me know how you feel about the work in general. Especially for my work on hardcore IP like 40K... the level of 'fangasm' as I call it never ceases to blow my mind time and again. You guys always light that fire under my ass and I hope in my own way I never let you down.

As such, I hope that its a bit more obvious that when it comes to posting work I've done, I've always put more emphasis into the description section-- elaborating on my thoughts and process to share as much of my personal experience in art as possible for those of you who are more keen to know. To my mind, its the best I can do to make up for not being able to respond personally to your often colourful commentary. :p

I'm very thankful for all the support over the past decade here on DA(wow has it been that long... u_u), so much wouldn't have happened without it, and I can't wait to share the stuff I've been working on the side in greater detail, soon enough. :)


Have a great weekend!
Kai



:iconartgerm: :iconkunkka: :iconmarcwashere: :iconwraithdt: :icondcwj: :iconyinyuming: :iconkaiz0: :iconluches: :iconchrisnfy85:
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So today I received a treat in my facebook inbox from old colleague and now-kickass GW artist, Kevin "Kingmong" Chin: www.blacklibrary.com/Blog/Art_…

Right now, I'm still awaiting a response from the Black Librarians to see if I am allowed to post some higher-res versions of my 3 Soul Drinkers covers here on DA. Till then, this is all they have up on their blog and all I have to show for, for now! For you Soul Drinkers fans out there, I was told not to reference any notable characters of the SD lore and come up with my own designs.

The general brief for the 3 covers was to have a tactical space marine, a captain, and lastly a dreadnought (being awoken). I thought it would be a neat idea to compose all the covers from a similar worms eye angle, not just for theatrics but rather to literally show the life cycle of a Space Marine as he fights and rises through the ranks, leading his brethren and eventually being entombed within a dreadnought to continue his tireless fight. A mini easter egg I had going just for shits and giggles was instead of the main character on each cover becoming the character in the subsequent cover, it was the background marine that made the evolution, implying that maybe the 'cover' characters never survived the cut. Whatevs. :| I hope you enjoy them regardless!











Also! Hammer of the Emperor cover for Fantasy Flight Games' Only War series of books! Am currently working on a new cover for them, with some green in it :) I am really feeling the 40k love this season!





:iconartgerm: :iconkunkka: :iconmarcwashere: :iconwraithdt: :icondcwj: :iconyinyuming: :iconkaiz0: :iconluches: :iconchrisnfy85:
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I went with Connery(US WEST) in the end, suffering the nerfy underdog fate as a TR Loyalist.

Is it just me or does the NC not only have the most proper looking guns in the game as far as ballistic weapons go, best looking tank *cough* and nicest looking personal armour (at least once the camoflauge goes on)? The sound fx and music, imo, are cringeworthy but is a small price to pay for looking like badasses. There. I said it. Took me 9 years to even remotely praise the space redneck scum art direction. I sense some serious Higby bias...

Also, :iconaikurisu: , in "repayment" to me after I finally showed him how gratifying Liberator artillery runs can really be, suggested I give the Vanu a shot on Briggs(AU). What can I say. 16/0 with the Saron turret and Scythe in the first hour alone. Countless more for him as the Magrider pilot. And when we had to bail, which was once, I think I took out 3 NC with mah pewpewQQ lazarrifle that kills faster than my TR MCG before getting put down by a bolt driver. I think we're competent, but we're not even aimbot twitchy like the COD kids of this generation. It pretty disgusting how easy it is to dish out the hurt as Vanu. Feels like im playing some super TTK game like COD4. The kind of BS macross airbraking you can do with a scythe is also downright filthy.

All I know is I left Briggs with a really bittersweet taste in my mouth and its hard to fight the temptation to want to stay with what I see as a really butt ugly, Imperial Guard like faction that doesn't seem to do anything particularly well. Well.. save for the mossie and my repeater which is an abomination of game balance :) But that's hardly enough recompense, is it! :(

What are your thoughts, fellow TR players(who have actually played the other 2 factions)? I hate to turn my back on the TR and I'm hoping the devs find a way to make it feel less of a "master of none" faction.

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So they changed the server structure... almost completely..

For some strange reason I'm experiencing more lag on AU than EU servers, as opposed to Beta. I can think of a million factors for this but was wondering if any fellow PS2ers know of a ping calculator for the servers?

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Anyone playing on the Eurydom server? I play TR, mossie pilot mostly :)

I go by the handle DiveSignal there.

(I am 10% partial to playing an NC alt, only because my Reaver is there and the CAS30 looks sweet. But otherwise I'm pretty much decided on sticking with TR forever. Dakka dakka, and all that! Vanu could have been my #1 choice if not for the fact the design direction changed completely from Planetside 1's Vanu.. which I had really adored.)

Side rant: So I noticed the flak armour upgrade for the mossie.. you know that could have been the ideal excuse to make it just like the fully armoured cockpit in the concept art...and also as an excuse to remove the obstructive cockpit layout with the reasoning that the pilot be able tor see via 'camera optics' just like EVERY OTHER ENCLOSED GROUND VEHICLE?... I don't get the logic there? Now with the flak upgrade my mossie looks like its a white member with a black foreskin. Seriously, damn it. Why should pilots suffer visibility penalties when Tankers get away with it? Oh well. You still have my money, Sony.

Lastly, whoever designed the algorithms/shaders in Forgelight's rendering engine is a damned genius. Truly breathtaking at times. I actually find it incredibly inspiring as an illustrator how the richly diffused atmospheric/environmental lighting play such an active role in harmonising the factions' distinct and uncomfortably bright colour schemes into this beautifully visually balanced world of almost surreal hues and gorgeous tones. It is visually -from a gameplay standpoint- very playable and practical and from a purely aesthetic standpoint, also manages to hit the right notes in value and chroma for me at the same time, a near perfect match of 'pseudo' realism and post processing to give it that extra level of eye candy. It really is a welcome breath of fresh air amidst the dystopian, bleach bypassed look adopted by most wargames of this generation.



:iconartgerm: :iconkunkka: :iconmarcwashere: :iconwraithdt: :icondcwj: :iconyinyuming: :iconkaiz0: :iconluches: :iconchrisnfy85:
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:iconartgerm::iconkunkka::iconukitakumuki: will be attending!

We will be over at the Artist Alley, tables U10-U11 and we will be selling some high quality art prints in limited quantity. (And unlike SDCC2011 we will have nice big visible banners so you shouldn't miss us  :) )  

If you are planning on dropping by to pick up a print or two, please go through our galleries and let us know what you are interested to see as prints (add your request as journal comment below). We will do our best to make it happen!



:iconartgerm: :iconkunkka: :iconmarcwashere: :iconwraithdt: :icondcwj: :iconyinyuming: :iconkaiz0: :iconluches: :iconchrisnfy85:
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